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タグ 翻訳待ち 22 elder_jedi_1 The ability to become an Elder Jedi is insignificant next to the power of the Force, %TO, but I m impressed nonetheless. 84 elder_jedi_10 Aren t you a little of short for an...um...Elder Jedi, %TO. 58 elder_jedi_11 May the Force be with you, Elder Jedi %TO. 59 elder_jedi_12 May the Force be with you, Elder Jedi %TO. 60 elder_jedi_13 Aurilia welcomes you, Elder Jedi %TO. And may the Force be with you. 61 elder_jedi_14 Aurilia welcomes you, Elder Jedi %TO. And may the Force be with you. 62 elder_jedi_15 Aurilia welcomes you, Elder Jedi %TO. And may the Force be with you. 23 elder_jedi_2 May the Force be with you, Elder Jedi %TO. 24 elder_jedi_3 Compassion, which I would define as unconditional love, is essential to an Elder Jedi s life, isn t it %TO? 25 elder_jedi_4 The Force is what gives an Elder Jedi like %TO his power. It s an energy field created by all living things. It surrounds us and penetrates us. It binds the galaxy together. 26 elder_jedi_5 %TO is an Elder Jedi, so I m not surprised %TT came to Aurilia. 27 elder_jedi_6 %TO is not the Elder Jedi you are looking for. Move along. 28 elder_jedi_7 I sense something. A presence I ve not felt since the last time Elder Jedi %TO was in Aurilia. 29 elder_jedi_8 I have a secret just for an Elder Jedi like you, %TO. But you probably already know what I m going to say, don t you? Get out of my head!! 30 elder_jedi_9 It s an Elder Jedi! %TO!! Everyone gather around and...what s that? Move along? Okay. 31 heroic_axkva_1 Ding-dong, Axkva Min is dead! Hooray to %TO! 85 heroic_axkva_10 Ding-dong, Axkva Min is dead! Hooray to %TO! 64 heroic_axkva_11 Ding-dong, Axkva Min is dead! Hooray to %TO! 65 heroic_axkva_12 Brilliantly done defeating Axkva Min, %TO! 66 heroic_axkva_13 Brilliantly done defeating Axkva Min, %TO! 67 heroic_axkva_14 Wow, %TO defeated Axkva Min and her minions! That s amazing!! 68 heroic_axkva_15 No Nightsister would dare attack Aurilia while %TO is here. Not after %TT defeated Axkva Min! 32 heroic_axkva_2 I guess Axkva Min will make sure %TO isn t around the next time she tries to escape her banishment. 33 heroic_axkva_3 Axkva Min should have just stayed in her crystal, right %TO? 34 heroic_axkva_4 Axkva Min the Devourer? Lelli Hi the Conniver? Suin Chalo the Ravager? I think I m beginning to understand why they hate everyone. 35 heroic_axkva_5 If you ask me, Axkva Min should escape while %TO is busy fighting Gorvo the rancor. She s doomed otherwise. 36 heroic_axkva_6 Wow, %TO defeated Axkva Min and her minions! That s amazing!! 37 heroic_axkva_7 No Nightsister would dare attack Aurilia while %TO is here. Not after %TT defeated Axkva Min! 38 heroic_axkva_8 Brilliantly done defeating Axkva Min, %TO! 39 heroic_axkva_9 %TO defeated Axkva Min, and now %TT graces the streets of Aurilia! Hooray!! 49 heroic_ig88_1 I thought IG-88 was just a rusty bucket of bolts, but apparently %TO had to go shut him down. 86 heroic_ig88_10 If any renegade droids like IG-88 attack Aurilia, I feel safer with %TO around. 69 heroic_ig88_11 %TO defeated IG-88! Well done! 70 heroic_ig88_12 %TO defeated IG-88! Well done! 71 heroic_ig88_13 Beating an assassin droid like IG-88 is impressive, %TO! 72 heroic_ig88_14 Beating an assassin droid like IG-88 is impressive, %TO! 73 heroic_ig88_15 %TO defeated IG-88! Well done! 50 heroic_ig88_2 %TO defeated IG-88! Well done! 51 heroic_ig88_3 You defeated IG-88, %TO, but he claims to has loaded himself into the factory computers. Does that mean you ll have to defeat him again? 52 heroic_ig88_4 I heard you defeated IG-88, %TO! But was it IG-88H? Or maybe IG-88F? Or was it IG-88Q? 53 heroic_ig88_5 That factory you liberated from IG-88, %TO, actually belongs to Nym? 54 heroic_ig88_6 IG-88 was reduced to scrap metal after you were through with him, %TO! 55 heroic_ig88_7 If any renegade droids like IG-88 attack Aurilia, I feel safer with %TO around. 56 heroic_ig88_8 Beating an assassin droid like IG-88 is impressive, %TO! 57 heroic_ig88_9 Bring on IG-88 s droid army! We have %TO on our side to save the day!! 40 heroic_tusken_1 Wow, I heard that %TO fought off an invasion of Tusken Raiders in Mos Espa on Tatooine. 87 heroic_tusken_10 Did you really save Mos Espa from an army of Sand People, %TO? If so, I fell safer now that you re in Aurilia. 74 heroic_tusken_11 %TO saved Mos Espa! Hooray for %TO!! 75 heroic_tusken_12 %TO saved Mos Espa! Hooray for %TO!! 76 heroic_tusken_13 %TO saved Mos Espa! Hooray for %TO!! 77 heroic_tusken_14 %TO defeated the Tusken Raider army invading Mos Espa! 78 heroic_tusken_15 %TO defeated the Tusken Raider army invading Mos Espa! 41 heroic_tusken_2 Did you really save Mos Espa from an army of Sand People, %TO? If so, I fell safer now that you re in Aurilia. 42 heroic_tusken_3 I heard that the attack on Mos Espa was actually caused by someone taking some sacred relics from the Tusken Raiders. You wouldn t know anything about that, would you %TO? 43 heroic_tusken_4 %TO defeated the Tusken Raider army invading Mos Espa! 44 heroic_tusken_5 %TO saved Mos Espa! Hooray for %TO!! 45 heroic_tusken_6 Next time you fight Tusken Raiders in Mos Espa %TO, you should invite me along. I ll loot all those Tusken Raider corpses you leave in your wake. 46 heroic_tusken_7 The Tusken King is dead. Three cheers for %TO! Hooray! Hooray! Hooray! 47 heroic_tusken_8 You don t think any Tusken Raiders followed you from Mos Espa to here, do you %TO? 48 heroic_tusken_9 %TO succeeded where the entire Imperial army failed and freed Mos Espa from a Tusken Raider invasion! 13 normal_1 Welcome to Aurilia, %TO. 88 normal_10 If you need to travel somewhere, %TO, speak with Maximillian. He can provide transportation to many locations. 79 normal_11 Don t worry, %TO, the fog never actually lifts. 80 normal_12 Paemos is the mayor of Aurilia, but I don t remember voting for him and haven t been able to find a voting terminal anywhere in town. 81 normal_13 I think that Dageerin acquired a supply of interesting trinkets during his years exploring the galaxy before settling in Aurilia. 82 normal_14 Greetings %TO! Welcome to Aurilia. 83 normal_15 Greetings %TO! Welcome to Aurilia. 14 normal_2 Hey %TO, did you know that Mellichae is a prisoner here in Aurilia? Captain Sarguillo defeated him. 15 normal_3 Shaneeka, Aurilia s chief engineer, has managed to hold the job longer than any previous chief engineer. Good for her. 16 normal_4 Sivarra has had less work as a medic lately, so started selling useful trinkets to adventurers. Kind of odd, isn t that? 17 normal_5 Rumor has it that Quharek has a large stash of various types of ore and energy. I wonder where he got it all? 18 normal_6 I haven t ventured beyond the fog for so long that I ve forgotten what lies beyond it. 19 normal_7 Rohak is our town elder, %TO. He is the wisest person I ve ever known. 20 normal_8 Greetings %TO! Welcome to Aurilia. 21 normal_9 Hello whoever you are. What? How would I know your name?
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9105717Turrets are always available on defend missions, but if you bring the Locator Beacon you can deploy that many more. 9105718We Are Invincible 9105719Secure Imperial Shrines and you can equip the Rosarius, a wargear item that can make your entire strike force invulnerable for a brief time. 9105720Save the Rosarius for when you are perfectly set up to deal damage out to a particularly strong enemy. Go invulnerable and bring the pain! 9105721The Hive Fleet Spreads 9105722At the end of every campaign day, you receive updates on Tyranid activities from new missions spawning to sightings of poisonous spore clouds in the atmosphere. 9105723These events all contribute to the Infestation Rating of the planet, but holding Imperial Shrines will reduce the severity of these effects. 9105724Are You a Savior or a Warrior? 9105725Your campaign score and rank is the sum of two ratings Savior and Warrior. 9105726Kill enemy leaders and your Warrior rating soars. Defend strategic assets and your Savior rating goes up. 9105727But can you do both? 9105730Deploy defensive turrets in this area 9105731Shuriken Catapult 9105733Guide 9105734Signum Armor 9105737Get your squads to Captain Thule 9105738Level %1LEVEL% Orbiting %2PLANET% 9105739Level %1LEVEL% %2ACCOLADE% 9105740Click and target enemy 9105741Left-click to place. Left-click the bomb to detonate. 9105744Click to activate 9105745%1START% - %2END% of %3COUNT% 9105746Deploy another defensive turret here 9105747Save the Forge 9105748Planetary Infestation Unchanged 9105749Planetary Infestation +1 9105750Planetary Infestation +2 9105751Planetary Infestation +3 9105752Planetary Infestation +4 9105753Shrine Bonus Effect Reduced by 1 9105754Shrine Bonus Effect Reduced by 2 9105755Shrine Bonus Effect Reduced by 3 9105756Notice 9105757You have to stop searching in order to invite a friend to your party. 9105758Falcon Battle Tank 9105759Falcon Battle Tank 9105760Falcon Grav Tank 9105761Selection Panel 9105762The selection panel displays information about your currently selected squad. You can see your squads available abilities on this panel. 9105763Population Capacity 9105764You don t have enough Population capacity, or pop-cap, to build that unit. Each unit has a Population cost, which is refunded as your units are destroyed. 9105765You can increase your available pop-cap by securing points. 9105766Spend your Resources 9105767You have accumulated a large sum of resources. You should purchase new units or upgrades as you can afford them. A more powerful army will help you win the fight. 9105768Global abilities 9105769You can see your available global abilities in the global ability bar. Each race and hero comes with unique global abilities. 9105770Ork Waaagh! 9105771Orks earn Waaagh! by fighting, killing and dying. As they earn more Waaagh!, the Waaagh! meter fills up. Spend your Waaagh! points on the Orks global abilities. 9105772Eldar Psychic Might 9105773The Eldar earn Psychic Might through combat with their enemies. As they earn more Psychic Might their Psychic meter fills up. Spend your Psychic Might on the Eldar global abilities. 9105774Space Marine Zeal 9105775Space Marines earn Zeal by vanquishing their enemies. As they earn more Zeal the Zeal meter fills up. Zeal gives you access to the Space Marine s global abilities. 9105776Biomass 9105777Tyranids accumulate Biomass as they fight and consume their enemies. The amount of available Biomass is indicated by the Biomass meter. Biomass will give you access to the Tyranids global abilities. 9105778Synapse 9105779You have built a Tyranid synapse creature. Hormagaunt and Termagant squads will become more powerful under the influence of synapse creatures. Be sure to protect your synapse creatures when combating the enemy. 9105788Fires a burst of concentrated psy energy at a target 9105791Fires a burst of concentrated psy energy at a target 9105794Click to activate 9105797Armored vehicles defend this target. 9105798Large, heavily armored creatures are defending this target. 9105799Troops with anti-armor weapons defend this target. 9105800Creatures capable of damaging heavy armor defend this target. 9105801Mortar and mobile artillery troops defend this target. 9105802Hive creatures capable of launching spore mines defend this target. 9105803Elite hand-to-hand combat troops defend this target. 9105804Elite hive creatures expert in hand-to-hand combat defend this target. 9105805Elite ranged combat troops defend this target. 9105806Hive creatures with powerful ranged weapons defend this target. 9105807Large numbers of light infantry defend this target. 9105808Swarms of Gaunts and other hive creatures defend this target. 9105809The enemy has deployed turrets to defend this target. 9105810Scans indicate the presence of hive nodes -- Tyranid biological turrets. 9105811Savior 9105812Warrior 9105813How to gain %1ACCOLADE_TYPE% points 9105814Earn a Resilience star 9105815Secure a territory 9105816Collect an item of Wargear 9105817Hold a Strategic Asset (each day) 9105818Let a Defend Mission expire 9105819Killing an enemy unit 9105820Let an assassinate mission expire 9105821Earn a Fury star 9105822Earn a Speed star 9105823After the vigil of St. Claire, brother Adrien once again proved his indomitable resolve defending the Shrine of the Martyred Host though his body was crippled beyond recognition. Honored with installation into the sarcophagus of a Dreadnought and wielding this assault cannon, many a foe has fallen to his might throughout the ages. 9105824Only in battle is the Space Marine made whole and his purpose made manifest; only battle can wake the dreadnought from slumber to wage war anew for the chapter. -- so read the engravings in this mighty weapon s housing. 9105825Every Assault Cannon for the Tactical Dreadnought Armor is the pinnacle of Imperial technology lovingly maintained by the chapter’s Techmarines and only granted to the most deserving of warriors. This particular variant contains advanced gyro stabilizers that work in tandem with the Terminator armor to maintain perfect balance at all times. 9105826“Let those who would stand against my assault taste the wrath I shall reap upon them.” The words are gracefully inscribed on each of this assault cannon’s rotating barrels. As the barrels heat in battle, the words glow brilliantly. 9105827The mighty Gabriel Angelos is said to have carried this standard in battle against the traitor Isador Akios. The standard has come to represent triumph over adversity for the Blood Ravens. 9105828The feral population of Typhon has always lived in constant warfare with the Orks. This conflict has long bred able and hardy warriors for the Blood Ravens. 9105829During the First Pacification of Hab Spire Legis, the Blood Ravens found evidence of a debased cult among the corrupt political machine of the ruling caste on Meridian. During the week-long engagement, the spire s Administratum complex was breached and evidence found of links to the Ruinous Powers. For their valor and aid, the governor awarded the chapter the planet’s standard. 9105830This banner celebrates the victories of Captain Davian Thule, and bears symbols of his victories on Vespa, Cadia and in the Catacombs of Kronus. 9105831First emblazoned atop Captain Angelos’ Rhino during the Tartarus Campaign, this banner bears his personal heraldry and has since seen countless battles and unending war. Once raised, it has never fallen. 9105832This standard was once carried by Azariah, a legendary Blood Raven whose origins, and final fate are clouded by mystery. This standard is a rare artifact that is only carried by the most favored of Blood Ravens. 9105833Blood Ravens Captain Gabriel Angelos used this pistol to slay the traitor Isador Akios, once his closest friend. Angelos discarded the weapon in disgust at the Ruinous Powers and the taint they bring to Man. His battle brothers recovered the weapon and returned it to the chapter armory. 9105834Veteran Sergeant Longinus spent weeks cut off from his squad in one of the many engagements on Thur’Abis Plateau. During the time, he accounted for countless Necron warrior deaths, tirelessly battling the Xenos until his position was located. After returning to the Blood Ravens stronghold on the planet, the Techmarines were taken aback by Longinus s refusal to part with his pistol his only companion during those dark days. 9105835Legend tells of the Raven Guard Primarch Corax leading a rebellion in the claustrophobic mines against the slavers of his barren homeworld. In those cramped spaces, even the smallest weapons needed to be able to punch through heavy armor. This pistol attempts to continue this tradition of resourcefulness. 9105836Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105837Standard Issue .998 Godwyn pattern Bolter. Firing self-propelled explosive-tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105838Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105839Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105840First used by the Blood Ravens chapter in the defense of Ultima Mazus, this bolter uses specially modified ammunition dubbed Hellfire rounds. These replace the standard explosive charge of the bolter with acid, eating through flesh with terrifying speed. 9105841Recovered from the fighting near the capital city of Kronus, and bearing the seal of that planet, this Bolter was found amongst the carnage wrought as the Imperial Guard defied the Emperor’s finest Space Marines and were put to death. Many prayers of sanctity and rituals of absolution have purified this mighty weapon, but those who fought against their own kind are loathe to recall that black day. 9105842With his bolter held in one hand the other arm nothing but a bloody ruin Sergeant Corallis continued to fell Orks at an incredible pace. Inspired by his devotion and marksmanship, the Blood Ravens held firm that day. 9105843+%1SCORE_GAIN% 9105844-%1SCORE_LOSS% 9105845This Carnifex is a veritable behemoth, moving with a surrounding swarm of the lesser creatures. If you do not stop it, it will lay waste to our defenses and resources. Bring this monster down. 9105846This great Carnifex is a thundering terror that has destroyed anything that stood against it. You must strike against it, if the sector is to withstand the Hive. 9105847Eliminate the Carnifex 9105848This Carnifex is very powerful, Commander, but that also makes it valuable to the Hive Mind. Kill it and the enemy will feel the loss 9105849This beast is among the most powerful of the Tyranid hive. The Imperial Guard is no match for this horror. You are our only hope for victory here. 9105850Deff Driva is our only link to Rippa-Splitta and the astronomic array. Do not let him escape. 9105851Gorwazza 9105852Deff Driva 9105853A brood of the aliens have infested this region and must be driven back. A Warrior beast leads this particular swarm. Eliminate him and his brood. 9105854Destroy the Tyranid Warrior 9105855Eliminate the Warrior Creature 9105856Exterminate the Warrior leading this infestation before the larger organisms follow. 9105857Deff Driva 9105858Looted Tank 9105859Looted Tank 9105860Click and target area 9105861Click and target area 9105864Wraithsword 9105867Wraithsword 9105868Level 2 Hive 9105873Power Coupling 9105874Capturing Victory points makes the opposing team s victory point counter go down. When their counter reaches 0, you win. 9105875This is the amount of Requisition you currently have. 9105876This is the amount of Requisition you get per minute. 9105877This is the amount of Power you currently have. 9105878This is the amount of Power you get per minute. 9105879This is the amount of population you have and the maximum you can have. 9105880Click and place in the game world or on units such as your commander and your units will move to the specified location. 9105881Click to select your Headquarters. Your HQ can produce new units. Double click to center your camera back at the HQ. 9105882And may we meet again at the Emperor s right side. 9105883And may we meet again at the side of the Emperor. 9105886Superior Dreadnought Plating 9105889Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105890Relic Dreadnought Plating 9105893Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105894Master-Crafted Dreadnought Plating 9105897Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105898Adamantine Sarcophagus of Heroes 9105901The sarcophagus of each Dreadnought was once home to a mighty warrior of the Chapter. Each time such a legend falls, the scorch marks of the conflict that penetrated the sarcophagus are lovingly cleaned away and the surface further reinforced to sustain the next Space Marine blessed to serve the Emperor in death. 9105902Barding of Mars 9105905Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105906Plating of the Risen Dead 9105909Brother Gronick nearly met his end fighting the Orks besieging Ross Station. The mighty warrior was found barely alive, with both hands clutching a battered chainsword that pierced a Greenskin skull. Installed into a dreadnought sarcophagus, he still serves the Blood Ravens. 9105910Tomb of Champions 9105913Fused by a process lost to the Blood Ravens for two millennia, this adamantium armor plating is reserved for the holy Dreadnoughts allowing the chapter s greatest champions to continue their service to the Emperor. 9105914Vault of Captain Trythos 9105917A year after the end of hostilities on Tartarus, Techmarine Brennan led a strike force back to that blighted world to recover the relics of the fallen Honorius Trythos. Despite massive damage, the great walker remained standing where the Blood Ravens had been forced to leave it. Its return to the chapter armory was cause for great celebration. 9105919Melee Resistance Aura 9105920Take half melee damage. 9105921Activate aura 9105923Godsplitter 9105932Set Rally Location 9105933Click and target area 9105934Click and target area 9105935Click and target area 9105936Click and target area 9105937Click and target area 9105938Click and target area 9105939Click and target area 9105940Click and target area 9105942Click and target area 9105943Click and target area 9105944Click and target area 9105945Click and target area 9105946Click and target area 9105947Click and target area 9105948Click and target area 9105949Click and target location 9105950Click and target location 9105951Click and target location 9105952Click and target location 9105953Click and target location 9105954Click and target location 9105955Click and target location 9105956Click to activate 9105957Click to activate 9105959Click to activate 9105960Click to activate 9105961Toggle On/Off 9105962Click to Activate 9105963Click to activate 9105964Click and target an enemy 9105965Click and target an enemy 9105966Toggle On/Off 9105967Click to activate 9105968Click and target enemy vehicle 9105973Ancient Ruins accessed. 9105974Astronomic Array activated. 9105975Click to activate 9105976Thunderhawk extraction imminent. 9105977Successfully survived the swarm. 9105978Click to activate 9105979Mek Badzappa Eliminated 9105980Click to activate 9105981First rise secured. 9105982Second rise secured. 9105983Kill the Hive Tyrant Alpha 9105984Hive Tyrant Alpha defeated. 9105985Kill off the Hive Tyrant Alpha to disrupt the Tyranids in the area. 9105987Click and target allied vehicle 9105988Repair damage done to an allied vehicle, walker, generator or turret. 9105989Teleport homer planted. 9105990Warp Throw 9105991Grants the Warp Throw ability which allows the Warlock to throw enemies from afar. 9105992Equip gauntlets 9105993Force Gauntlets 9105994Level 3 Webway Assembly 9105995Providence 9105996Increases the health of the Warlock and grants the Providence ability that when activated reduces ability cooldowns, increases energy regen and renders the Warlock invulnerable. 9105997Equip accessory 9105998Providence 9105999Click to activate 9106000Click to Activate 9106001Click to activate 9106002Click and target location 9106003Click and target location 9106004Toggle On/Off 9106005Argus City Gate Protected 9106006Tarantula Turrets Deployed 9106011Captain Thule Rescued 9106012A Squad of Nobs… 9106013Nob Squad 9106014Nob Squad 9106015Ork Sniper 9106016Click to activate 9106017Kommando Nob Boss 9106018Extraction Point Reached 9106019Brood Nests Destroyed 9106020Biosample Collected 9106021Hive Tyrant Killed 9106022Furious Charge 9106023Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9106025Furious Charge 9106026Click to cancel production. 9106027Dual Shuriken Catapult 9106028Mek Badzappa 9106030Fast infantry 9106031Light ranged infantry 9106032Jumping heavy melee squad 9106033Heavily armed suppression squad 9106034Artillery squad 9106035Light Infantry 9106036Ranged infantry 9106037Heavy ranged assault infantry 9106038Heavy melee assault infantry 9106039Melee walker vehicle 9106040Assault vehicle 9106041Armed transport vehicle 9106042Melee walker vehicle 9106043Melee Infantry 9106044Basic ranged infantry 9106045Waaagh!!! 9106046Waaagh temporarily boosts the speed, damage and defense of nearby Ork infantry. The more units using this ability together, the greater the effect. 9106047Activate aura 9106048Anti-armor platform 9106049Artillery platform 9106050Suppression platform 9106051God of War 9106052Light infantry 9106053Heavy melee infantry 9106054Quick-strike ranged infantry 9106055Light vehicle 9106056Assault vehicle 9106057Vehicle melee walker 9106058Stealthy ranged infantry 9106059Heavily armed suppression squad 9106060Elite melee squad 9106061Basic ranged infantry 9106062Basic melee infantry 9106064Left-click to revive your commander for a requisition cost. 9106065Grenade squad 9106066Anti-vehicle infantry 9106067Jumping melee squad 9106068Vehicle melee walker 9106069Assault vehicle 9106070Armed transport vehicle 9106071Monstrous creature 9106072Health 9106073Energy 9106074Orks 9106075Eldar 9106076Tyranids 9106077An Ork horde 9106078An Eldar war host 9106079A Tyranid swarm 9106080Communication Array 9106081Foundry 9106082Imperial Shrine 9106083Experience 9106084Reinforce 9106086Avatar Boss 9106087Even in death… 9106088Avatar of Khaine 9106089Avatar of Khaine 9106090God of War 9106092Creates a large psychic storm, disrupting and damaging enemies in a large radius 9106096Armege… to strike… hull breached… superstructure failing… itiating self-destruct seque… 9106097Capillary Towers 9106098Toxic Winds 9106099Spore Chimneys 9106100Reddening Skies 9106101Reclamation Pools 9106102Poisoned Skies 9106103Poisoned Waters 9106104Necrotizing Spores 9106105Magma Vents 9106106Livestock Slaughtered 9106107Ripper Swarms 9106108Vanguard Creature 9106109Madness and Heresy 9106110Mycetic Spore Impact 9106111Spore Mines 9106112Gargoyle Swarms 9106113Ripper Plague 9106114Pheromone Trails 9106115Hive Madness 9106116Hive Tyrant 9106117Carnifex Rampage 9106118Synaptic Spread 9106119on 9106120over 9106121%1EVENT% %2CONJUNCTIUON% %3PLANET% 9106122Tyranid Activity on %1PLANET% 9106123Tyranid rippers, highly aggressive worm-like creatures, are appearing in wilderness areas of %1PLANET%. 9106124A series of gruesome murders have been committed in one of %1PLANET% s major population centers. This is likely the work of an as-yet-unseen Tyranid vanguard creature. 9106125Herds of livestock have been found slaughtered across a large area of of %1PLANET%. The predators seem to match the Hormagaunt genotype. 9106126Clouds of spores have been detected in %1PLANET% s upper atmosphere. The actual Hive Fleet may not yet be in system, but its vanguard clearly is. 9106127Sudden outbursts of rage and madness have been reported from across %1PLANET%. This may be a symptom of the Hive Mind s approach. 9106128A large mycetic spore has fallen to %1PLANET% s surface, birthing a dangerous Tyranid brood. 9106129Toxins and spores have contaminated several of %1PLANET% s major reservoirs. Whole communities are dead or dying. 9106130Large toxic clouds are spreading through %1PLANET% s atmosphere as the Tyranids transform the planetary ecosystem.. 9106131Explosive plant growth has occured in several regions on %1PLANET%. Clouds of Tyranid spores are sparking this growth to create fodder for the hive fleet. 9106132Several of %1PLANET% s cities have come under assault from low-flying clouds of spore mines. 9106133Deadly flocks of flying predators matching the Tyranid Gargoyle genotype have appeared in %1PLANET% s skies. They have carried off man and beast alike. 9106134Veritable plagues of Tyranid rippers are emerging from underground burrows across %1PLANET%. 9106135Spore chimneys are appearing in %1PLANET% s populated areas, transforming the planet to suit the Tyranids. 9106136Large acidic lakes have sprouted in %1PLANET% s infected hinterland. These reclamation pools serve as a digestive system for the Tyranids, preparing the planet s biomass for consumption. 9106137A wave of Tyranid creatures are driving toward one of our strategic assets on %1PLANET%. They seem to be following some form of chemical trail left by a vanguard creature. 9106138Acidic rains and toxic winds are becoming the norm on %1PLANET%. Filter masks are being distributed but are in short supply. 9106139Large volcanic towers are appearing on %1PLANET%. These magma vents are spewing foul gasses into the atmosphere and sparking the growth of yet more plants for the hive to consume. 9106140Hive ships are descending into %1PLANET% s atmosphere in order to feed from the largest capillary towers. Unless they are stopped, the Tyranids will use this method to drain the planet dry. 9106141The psychic influence of the Hive Mind is spreading across %1PLANET%. Outbreaks of mass hysteria are becoming common. 9106142A Hive Tyrant has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it forms a hive. 9106143A Carnifex has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it lays waste to the area. 9106144A Zoanthrope has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it summons further beasts. 9106145Tyranid Activity on Calderis 9106146Tyranid Activity on Typhon 9106147Tyranid Activity on Meridian 9106148No matter the cost, you must destroy it. 9106149This is your doing, Commander. 9106150But this is no time to lower our guard. 9106151Thanks to you, the Blood Ravens still have their recruiting worlds and human life still thrives in the Aurelia sector. 9106152Thanks to you, the Blood Ravens live on as a Chapter and human life still thrives in the Aurelia sector. 9106153One final thing Commander, you may tell Captain Thule that the secrets of Cyrene die with me. 9106154There is one last thing Commander, you may tell Captain Thule that the secrets of Cyrene die with me. 9106155Commander one last thing, you may tell Captain Thule that the secrets of Cyrene die with me. 9106156You may tell Captain Thule that the secrets of Cyrene die with me. 9106161Assassin Unit 9106162Assault unit 9106163Click and target an enemy 9106164Explosive unit 9106165Explosive unit 9106166Heavy melee infantry 9106167Artillery unit 9106169Click and target enemy unit 9106171Creates a large psychic storm, disrupting and damaging enemies in a large radius 9106177Chapter s Fury 9106178Unlock Ability - After taking a large amount of damage Thaddeus can enter a reckless state, stretching his abilities to their limits. During this time, abilities cost no energy and have no recharge duration. 9106179Ability Unlocked - After taking a large amount of damage Thaddeus can enter a reckless state, stretching his abilities to their limits. During this time, abilities cost no energy and have no recharge duration. 9106180Larraman s Blessing 9106181After being revived in combat, Thaddeus cannot be harmed for 10 seconds. 9106182After being revived in combat, Thaddeus cannot be harmed for 10 seconds. 9106183Accurate from Cover 9106184Gain increased accuracy when firing from cover, significantly raising the squad s damage output. 9106185Devastator Squad has increased accuracy when firing from cover, significantly raising damage output. 9106186Focus Mastery 9106187The basic benefits of Focus Fire are extended to nearby allies, increasing their damage output. 9106188The basic benefits of Focus Fire are extended to nearby allies, increasing their damage output. 9106189Battle Lust 9106190Avitus regains Energy for every enemy he kills. 9106191Avitus regains Energy for every enemy he kills. 9106194Steady in Cover 9106195Become immune to knockback from conventional attacks when in cover. (Special abilities may still cause knockback.) 9106196When in cover, the Devastator Squad is immune to knockback from conventional attacks. (Special abilities may still cause knockback.) 9106213Terminator Honors 9106214Gain the ability to equip Terminator armor. Avitus wields a mighty assault cannon as his default weapon in Terminator armor. 9106215Avitus may now equip Terminator armor. Avitus wields a mighty assault cannon as his default weapon in Terminator armor. 9106216Hail of Fury 9106217The assault cannon s already brutal barrage is further improved by loading hellfire rounds into the chambers, dealing explosive damage to all enemies who are caught in the deadly firing arc. 9106218The assault cannon s already brutal barrage is further improved by loading hellfire rounds into the chambers, dealing explosive damage to all enemies who are caught in the deadly firing arc. 9106222Hardened Armor 9106223A Techmarine reinforces the Dreadnought s plating, making it more resilient to anti-vehicle / anti-armor weaponry. 9106224A Techmarine reinforces the Dreadnought s plating, making it more resilient to anti-vehicle / anti-armor weaponry. 9106228Venerable 9106229Davian Thule becomes a Venerable Dreadnought, a true legend of the Chapter. He inspires victory in the hearts and minds of his brothers when killing opponents. Inspired allies gain increased movement speed and damage. 9106230Davian Thule is now a Venerable Dreadnought and inspires victory in the hearts and minds of his brothers when killing opponents. Inspired allies gain increased movement speed and damage. 9106232Indomitable 9106233Gain a significant chance to instantly regain consciousness when incapacitated. When doing so, the Force Commander regains health and gains a brief speed and damage increase. 9106234The Force Commander may instantly regain consciousness when incapacitated. When doing so, he regains health and gains a brief speed and damage increase. 9106235Equip melee weapon 9106236Stunbomb 9106237Throw a stun grenade that disrupts and stuns enemy troops. 9106238Click and target area 9106241Enemies are well entrenched. Use grenades or other wargear to defeat cover. 9106242Enemies are vulnerable to hand-to-hand combat. 9106243The nature of the true enemy is as yet unknown. Do not over-specialize your weapon load out. 9106244Heavy ranged weaponry will aid in holding the city gate against Ork attackers. 9106245Badzappa is likely to deploy proximity mines and stikkbombz. Nimble units will be at an advantage. 9106246Target area has heavy brush. Flamers or explosives will be useful for clearing enemy cover. 9106247Expect very large numbers of hostile creatures. 9106248Some Orks have already reached the array. 9106249The hive has dense foliage and tight passes, and is thus prone to ambushes. Flamers and other short-range weapons will be effective. 9106250The hive contains heavy concentrations of explosive spore mines. 9106251Expect escape to be the hardest part of the battle. 9106252Eliminate Orks and Tyranids while they fight one another. 9106253The target area is heavily overrun. Keep your forces together to support one another. 9106254The target area contains many defensible structures. Use the cover they provide. 9106255Some Imperial Guard squads may still be holding out. 9106256The Ork force includes suppression teams, melee jump troops, and armored vehicles. Counter them with a diverse squad and wargear loadout. 9106257The target area includes several drop relays. Secure them to provide for fall-back points. 9106258Eldar raids often occur after a victory. 9106259Units must defend key points during this mission. 9106260Many brood hives are present in the target area. 9106261All squads eventually deploy. 9106262Orbital Command 9106263Equipped Drop Pod Beacons and Orbital Bombardment Beacons can each be used twice in a single deployment. 9106264Equipped Drop Pod Beacons and Orbital Bombardment Beacons can each be used twice in a single deployment. 9106265Orbital Barrage 9106266Battle Cry now restores Energy to nearby allies. If Battle Cry is not unlocked, the Commander gains the Inspiring Shout ability which does the same. 9106267Battle Cry now restores Energy to nearby allies. If Battle Cry is not unlocked, the Commander gains the Inspiring Shout ability which does the same. 9106268Twin Death Spinner 9106273Consume mass quantities! 9106274Tyranid Warrior 9106275Warrior 9106276Tyranicus Gladius 9106277Consume mass quantities! 9106278Tyranid Warrior with Barbed Strangler 9106279Warrior with Barbed Strangler 9106280Tyranicus Gladius 9106281Special Shoota 9106282Consume mass quantities! 9106283Tyranid Warrior with Venom Cannon 9106284Warrior with Venom Cannon 9106285Tyranicus Gladius 9106286Level 2 Teleporta Platform 9106290Kaboom! 9106291Trigger a massive explosion right under Kommando s feet, killing nearby foes and sending him flying (and severely damaged). 9106292Equip heavy bomb 9106298Stikkbombs 9106299Kaboom! 9106300Detonate a uge bomb right where yer standing. Does heavy damage to all surrounding units and sends the Kommando flying with low health. 9106302Click to activate 9106305Level 2 Teleporta Platform 9106307Boomgun 9106308Big powerful tank shot! 9106309Larraman s Blessing 9106310After being revived in combat, Tarkus cannot be harmed for several seconds. 9106311After being revived in combat, Tarkus cannot be harmed for several seconds. 9106312Barb Strangler 9106313Astartes MK Vb 9106314340 Damage 9106315Barbed Strangler 9106316Launches seed pods that erupt to entangle infantry within their vines, causing affected units to be suppressed. 9106317Equip weapon symbiote 9106318Show Subtitles 9106319Tankbusta Bomb 9106320Throw a bomb that sticks to wagons. Damages and disables vehicles. 9106321Throw stickybomb to damage and disable a vehicle 9106322Click and target enemy vehicle 9106326Abort Mission 9106327Yet the Blood Ravens endure, undaunted and unbroken. 9106328Predator here our weapons are silent. 9106329Predator immobilized. 9106330Delete Campaign? 9106331Are you sure you want to delete this campaign? 9106332Are you sure you want to delete this campaign? 9106337Waaagh Banner 9106338Boosts the speed, damage and defense of nearby Ork infantry. 9106339Waaagh! Banner 9106340Building 9106341Ancient Defender 9106342Shut down non-essential systems to repair Dreadnought. While in this state, the Dreadnought grants a cover bonus to all nearby squads. 9106343Click to activate 9106344Ancient Defender 9106352%1ITEM% Added to Inventory 9106353Flamer 9106354Flamers 9106355Flamers are combat flamethrowers. They are excellent at defeating targets behind cover or in structures. Their high damage output is offset by their short range. Use cover or special abilities to approach your target. 9106356Blind Grenades 9106357Blind grenades stun enemies within their target area for a limited time. Stunned enemies cannot move or attack and so are highly vulnerable. Enemy commanders and troops in structures are susceptible to blind grenades. Vehicles are immune, however. 9106358Sniper Rifle 9106359Sniper Rifles 9106360Sniper rifles are long-range weapons. They inflict high damage on single units and can suppress other nearby targets, but have a slow rate of fire. Only Cyrus can equip sniper rifles, but he can gain the deadly High-Powered Shot ability by doing so. 9106361Combat Shotgun 9106362Combat Shotguns 9106363Shotgun 9106364Shotguns 9106365Shotguns are short-range combat weapons. They inflict heavy damage and have a good chance of knocking targets out of cover. Only Cyrus can equip sniper rifles, but he can gain the deadly High-Explosive Shot ability by doing so. 9106366Melta Bombs 9106367Melta bombs are powerful anti-vehicle explosives. Thrown like grenades, they have a shorter range but will adhere to a target. They inflict heavy damage to vehicles but are not usable against other target types. 9106368Power Sword 9106369Power Swords 9106370Power swords are deadly close-combat weapons. Lethal force fields surround their blades making their strikes effective against all target types. 9106371Power Weapon 9106372Power Weapons 9106373Power weapons are deadly close-combat arms. Lethal force fields surround their blades making their strikes effective against all target types. 9106374Plasma Gun 9106375Plasma Guns 9106376Plasma guns are powerful ranged weapons. Firing a charged ball of super-heated energy, they can damage all target types, making them viable in most every situation. They have a relatively slow rate of fire, however. 9106377Cluster Mines 9106378Cluster mines are explosives that can be planted ahead of time. Enemy infantry approaching the mine triggers its detonation, dealing significant damage. Cluster mines require almost no time to plant. 9106379Missile Launcher 9106380Missile Launchers 9106381Missile launchers are deadly anti-armor weapons. Although relatively slow-firing, only a few hits will destroy most vehicles. Missile-launchers are also effective against structures and the enemies within them. They are inaccurate against infantry but can disrupt grouped enemies. 9106382Plasma Pistol 9106383Plasma Pistols 9106384Plasma pistols are heavy side arms, firing small blasts of super-heated energy. They make close-combat units significantly more deadly, but are still relatively short ranged. 9106385Power Fist 9106386Power Fists 9106387Power fists are among the most powerful close-combat weapons. A gauntlet wreathed in deadly energy, a power fist can rip through the heaviest armor. It is a slow weapon, however, making it a poor choice against masses of light infantry. 9106388Demolition Charges 9106389Demolition charges are heavy explosives designed to destroy structures and fortifications. Although deadly to infantry caught in their blast, they have long fuses, meaning most infantry can avoid the blast with ease. 9106390Remote Detonator 9106391Remote Detonators 9106392Remote detonation charges are very powerful explosives that must be planted in the ground. The charge can then be triggered from a distance, just when it will do the most damage. Remote charges are effective against all target types but take several seconds to plant. 9106393Terminator Armor 9106394Terminator Armors 9106395Terminator 9106396Terminators 9106397Terminator armor is a powerful relic of the chapter. Space Marines equipped with this armor become nearly unstoppable warriors. Terminators are immune to suppression, but can only equip specialized weapons. These include powerful storm bolters, thunder hammers and more. 9106398Power Axe 9106399Power Axes 9106400Power axes are the more brutal cousins of power swords. Slower to use, they inflict even deadlier strikes and can damage any target. 9106401Orbital Bombardment Beacon 9106402Orbital Bombardment 9106403The orbital bombardment beacon allows you to call in a devastating artillery barrage fired from the Armageddon s bombard cannons. The energy pulse created by the strike briefly neutralizes gravity just before a salvo hits, giving targets just enough time to realize their death is upon them. 9106404Plasma Cannon 9106405Plasma Cannons 9106406Plasma cannons are very powerful heavy weapons, hurling massive bolts of super-heated energy huge distances. They cause heavy damage and large detonations, making them effective against all targets. Their slow rate of fire and long range, mean they are best used at a long range with a forward spotter. 9106407Dreadnought Assault Cannon 9106408Dreadnought Assault Cannons 9106409Assault Cannon 9106410Assault Cannons 9106411The Dreadnought assault cannon is a heavy ranged weapon capable of unleashing a devastating barrage of fire. Highly effective against infantry and light armor, the cannon does replace one of the Dreadnought s mighty clawed arms, reducing its close-combat effectiveness. 9106412Heavy Flamer 9106413Heavy Flamers 9106414Heavy flamers are Terminator-issue combat flamethrowers. Like standard flamers, they are excellent at dealing with targets in cover or in structures. 9106415Thunder Hammer and Storm Shield 9106416Thunder Hammers and Storm Shields 9106417Thunder Hammer 9106418Thunder Hammers 9106419Storm Shield 9106420Storm Shields 9106421Thunder hammers are large power weapons used with Terminator armor in its assault configuration. Paired with a storm shield, the hammer makes the Terminator a nearly unstoppable melee combatant. It does deprive the Terminator of any ranged weaponry, however. 9106422Two-Handed Thunder Hammer 9106423Two-Handed Thunder Hammers 9106424The two-handed thunder hammer is the mightiest close-combat weapon in the Blood Ravens arsenal. Only usable by the Force Commander, this power weapon can damage all targets. It precludes the use of any ranged weaponry, however. 9106425Terminator Assault Cannon 9106426Terminator Assault Cannons 9106427The Terminator assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9106428Drop Pods 9106429Drop Pod Beacon 9106430With the drop pod beacon equipped, the Strike Cruiser can launch additional drop pods to reinforce Space Marine squads in the field. In addition to replacing fallen squad members, a drop pod can be a powerful weapon in and of itself, crushing those caught beneath it. 9106431Cyclone Missile Launcher 9106432Cyclone Missile Launchers 9106433The Cyclone missile launcher is a rack of powerful missiles attached to the back of Terminator armor. The Cyclone can fire a devastating missile barrage, destroying most any target caught in the target area. 9106434Signum 9106435The Signum is a sophisticated targeting device which allows you to call in precision strikes from Imperial Guard artillery positions. During a single deployment, you can call in one strike per secured Communication Array on the current planet. 9106436Locator Beacon 9106437Locator Beacons 9106438Tarantula Turrets 9106439The Locator Beacon allows you to deploy Tarantula automated sentry guns at designated positions. During a single deployment, you can call in one Tarantula per secured Foundry on the current planet. 9106440Rosarius 9106441The Rosarius allows you to render all your squads invulnerable for a brief time. During a single deployment, you can do so once per secured Imperial Shrine on the current planet. 9106442Dreadnought Unit Added 9106443Dreadnought 9106444Dreadnoughts 9106445A Dreadnought is a mighty combat walker piloted by a hero of the chapter sealed within its sarcophagus. The walker is very powerful in close combat and able to smash through obstacles. It is slow moving and vulnerable to missiles and other anti-armor weapons, however. 9106446Standard Issue .998 Godwyn pattern Bolter. Firing self-propelled explosive-tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9106447MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106448MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106449MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106450MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106451MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106452Originally wielded against Warboss Gorgutz during the Kronus Campaign, the war spirit within the chainsword is said to have a taste for Greenskin blood. Indeed, the weapon seems to sing with greater vigor when used against Orks. 9106453Originally wielded in the scourging of Radebe Prime, reports from the battle indicate an Assault Marine Sergeant leading the charge became imbued with a berserker rage. Each enemy felled seemed to bolster his resolve, driving the squad to retake a vital ammunition storage facility from the Orks. 9106454Consecrated first for the Ordo Xenos as proof against the alien, many Deathwatch Space Marines used this chainblade to slay the enemies of mankind. When the first Blood Raven to serve in that capacity Brother Trythos returned to Tartarus and subsequently died fighting the Eldar, the Inquisition gifted the sword to the chapter in his honor. 9106455This mighty weapon was once wielded by the legendary Azariah Vidya himself. Since then, the weapon has been used on Tartarus, Mono VII and Kronus its wielder always determined to continue the legacy of this magnificent chainblade. 9106456Named in honor of an Imperial Arbiter who served in the under-city of Meridian during the Harrington Spire riots of 777.M41, this shotgun was recovered from the ruins of the armory which Mencius had destroyed rather than see its contents fall into the mob s hands. 9106457The Ork submersible broke the surface of the waters behind Storm Reach, expecting to unleash its missile and marauding cargo on the unsuspecting town. Instead, the Greenskin craft became a death trap for all inside as Dreadnought Callum waded through the shallows to crush all inside. 9106458Venerable Dreadnought Adrien served the Emperor until his final end came against a legion of mutated cultists dedicated to the Plague Lord. 9106459The last venerable dreadnought to bear this mighty weapon into combat earned the incredible distinction of destroying a Chaos Warhound Titan. A crippling blow to the leg halted the mighty god machine s advance; the Dreadnought then hauled the Titan down, tore asunder its pilot compartment and ruptured its power core. The explosion annihilated a large portion of the Chaos force, and after the battle only this fist remained, still clutching the twisted form of the Titan s mutated pilot. 9106460“The screams of the dying are the sound of victory, the acrid scent of burning is proof of your valor.” - Inscription on the muzzle guard of this flamer. 9106461Avitus then a relatively young battle brother used this flamer to burn the Black Chapel of Vespa to the ground after Davian Thule s victory over the Chaos witch Morgana there. 9106462MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106463MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106464MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106465MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106466Stun grenades that inflict no damage but can temporarily incapacitate most infantry units. 9106467“Those who wield the power of His chosen warriors would be blessed to feel but a minute portion of the eternal agony the Emperor endures for mankind,” decreed the Chaplain Elizur as he oversaw the creation of this powerful weapon. 9106468The design for this heavy bolter was inspired by the terrifying screams of an Eldar Banshee. The wailing sounds of this bolter are said to pierce the enemy’s very soul, and has caused enemies to break ranks in fear. 9106469Scores of xenos were cut down like chaff, but still they came. Bolts ripped through their lines as the Blood Ravens desperately held the line against their endless foe to protect their fallen sergeant. When the bulk of the second company arrived in response to the distress calls, the body of Sergeant Martinus remained untouched by alien claws, and the last remaining battle brother collapsed… still firing his heavy bolter. 9106470First deployed during the suppression of the Fales revolt at the end of M39, this heavy flamer is said to have consumed the traitorous Fales himself when Sergeant Lyons of the First Company led his famous raid behind enemy lines to the heart of the rebellion. 9106471Though scoured by flame and chipped by constant gunfire, the flawless craftsmanship of this Iron Halo keeps its protective powers strong. 9106472Owing to the chapter coloration and naming, many scribes and administrators in the Imperium falsely attribute the Blood Ravens founding chapter to be the Blood Angels. This is not made any clearer by the honorific names bestowed on some of the Blood Ravens oldest relics such as this Iron Halo. Some even whisper that these misleading names are intentional misdirection by the Blood Ravens themselves. 9106473“Yes, the Emperor protects, but I prefer to augment His divine grace with an energy field.” Attributed to former Captain Cappozius of the Lamenters Chapter, current status unknown after being sent on a crusade into the Maelstrom. 9106474Captain Davian Thule was awarded this great relic after successfully routing Chaos forces in the defense of Kasr Sonnen on Cadia. Captain Thule had deployed with elements of the Blood Ravens 4th Company to assist the Imperial forces already there. His experience in battle proved a valuable asset. 9106475Said to be forged under the supervision of the Blood Ravens "Great Father" lAzariah Vidya, this relic incorporates iconography of the Emperor, the planet Cyrene, and the chapter Librarium. 9106476This artifact of the earliest days of the Blood Ravens chapter was once reserved for the commander of the First Company. In more recent times, it has been awarded to commanders in high favor with the Chapter Master. 9106477Gilt in polished adamantium, this relic of the Balassu Crusade, evokes both the pride of victory in that long battle against the Eldar, and the drive to continue the battle in yet further reaches of space. 9106478Astartes type 12 Jump Pack; extended lift capacity. Enabling the wearer to cover distances both long and short, the real value is not so much in the rising, but the falling. Crashing down onto an enemy position causes much disruption and deals damage to light infantry. 9106479Astartes type 12 Jump Pack; extended lift capacity. Enabling the wearer to cover distances both long and short, the real value is not so much in the rising, but the falling. Crashing down onto an enemy position causes much disruption and deals damage to light infantry. 9106480Captain Kayvaan Shrike of the Raven Guard has been a critic of the Blood Ravens since the two chapters clashed over tactics during the Holst Crusade. Nevertheless, this jump pack was named in his honor after the decisive victory on that frozen world. 9106481A gift from Salamanders artificer Barrero received after the Second Armageddon War, this launcher fires customized missiles which include both melta and krak explosive charges in their warheads. 9106482Each missile loaded into the Sacred Lance receives benedictions of fury and accuracy. Its muzzle, never blackened despite constant use, is ringed with litanies of devotion and zeal. 9106483“Pity is the most dangerous of emotions. Vengeance is the purest. Let this lance ever be a reminder of this simple lesson.” So reads the inscription on this weapon. 9106484Let the fire in this weapon s core be eclipsed by the fury in its wielder s heart. so reads the artificer s seal stamped into the bottom of this weapon s grip. 9106485This powerful plasma cannon was once owned by the notorious Inquisitor Mattias Kuzminski. Many spies and traitors were vaporized in its wake when this weapon was used by his retinue. How this cannon ever left Kuzminski’s care is unknown. 9106486Originally crafted in the legendary forges of Mars, Chapter Librarians date this weapon to before M32 and all artificers who examine it are in awe of its near flawless construction. They claim that from its barrel is unleashed such power that it can only be likened to the manifestation of a star. 9106487M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106488M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106489M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106490M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106491Though many believe the assignment of a plasma weapon to be a dubious honor due to the fractious nature of the weapon, the cooling system of the Scourging Fury has ensured its many bearers are under far greater danger from the enemies of the Imperium than the gun itself. 9106492When the unusually heavily armored Orks on the ice world of Immir proved too numerous for slower firing Plasma Guns, Blood Raven artificers forged this unique weapon that unleashes especially superheated plasma at an increased rate of fire. 9106493Said to fire plasma of such heat it might crack the mantle of a world, this weapon bears its name in reference to the rumored purgation of the Dark Angels homeworld of Caliban. Members of that chapter look at this naming as an insult and have been heard to call for the Blood Ravens to suffer a similar "absolution." 9106494Sgt. Matiel of the Blood Ravens 3rd Company wielded this powerful Mk III ‘Sunfury’ pistol against Warboss Orkamungus’s horde during the Tartarus campaign. Battle records claim the Orks were unable to return fire when the muzzle flashes of this weapon hindered their vision. 9106495Trythios, first of the Blood Ravens to ever serve in the Inquisition s alien-hunting Deathwatch, took this plasma pistol with him when his service began. Since then, it as accompanied all Blood Ravens undertaking such service. 9106496This legendary plasma pistol has surfaced during countless engagements by the Blood Ravens. In every recorded use of the Herald, the battle lasted for many weeks often turning from a brief engagement to a protracted siege. Rumors persist that where the weapon is found war is soon to follow. 9106497From Elizur’s proclamation of victory “Pain is not the enemy. Pain is a reminder that we live on to better serve the Emperor of Mankind.” This suit of Power Armor is a testament to the truth of this proclamation, and is reputed to improve the wearer’s mental focus. 9106498The legendary temper of the Space Wolves inspired the name for this suit of power armor after two adepts of the Omnissiah dueled over who would earn the right to name their creation. 9106499After the exterminatus of Cyrene, a piece of the planet’s crust was forged into the shoulder plate of a suit of power armor. Intended as a reminder that no place is safe and eternal vigilance is needed, Blood Ravens instead view wearing this suit as a necessary penance. 9106500The Blood Ravens charge was devastating. The Tau line crumbled as bolter and chainsword spilled the xenos’ lifeblood onto the grounds of Ores Tash n during the fighting on Kronus. Battle brother Mazus, however, shone above all others in righteous fury butchering the fleeing aliens en masse. 9106501This ancient suit last saw service at the peak of Hab Spire Venictus during the quelling of the Fortune Insurrection. As the towering city burned, the corrupt governor was cast down from a towering height. The Inquisition sealed the upper levels for a hundred years while servitors incanted endless rituals of purification. 9106502The names of every Blood Raven to wear this armor are written on the vambraces as a reminder of its mighty legacy. The most recent inscription bears the name of Sergeant Matiel, martyred on Tartarus during the final battle against the sorcerer Sindri. 9106503When Techmarine Martellus returned from his training on Mars, he brought a great gift of ornately crafted power armor. Though many in the chapter have tried, none have ever persuaded him to tell of how the secretive Techpriests of Mars came to reward the Blood Ravens with such a prize. 9106504“And lo, the heretic was brought down by fear. As the weak-minded cower under fire from our devastators, we stride forward undaunted into glorious combat.” Excerpt from the purity seals adorning this master-crafted power armor. 9106505Cold to the touch regardless of any heating, this power armor is said to have been forged following instructions from Iron Priest Bjorksten in the wake of the Purge of Kading Prime. 9106506Rogal Dorn was a master of building fortifications, and a legendary battlefield commander on the defense. When created, this armor was deemed a masterpiece of personal protection and named for the Primarch of the Imperial Fists Space Marines. 9106507Prayer strips sealed to this power armor by Reclusiarch Mikelus read "I am a Blood Raven, born into the starry sky on wings of hate. Hate for the alien and his opposition to Man. Hate for the treasons of brothers and fathers." 9106508Said to glow warmly on certain feast days, this power armor was worn by the Blood Raven Adrien when he defended the Abbey of St. Irene against the Black Legion. Suffering terrible wounds, Adrien fell into a deathlike state during which the abbey s holy sisters prayed over his body. Adrien arose during the vigil of Sister Claire, who would later become canoness of the Order of the Lost Rosetta. 9106509After the battle of Tarsis Ultra, Hive Fleet Leviathan continued to rampage onwards, tendrils reaching into star systems far beyond. Ultramarines later fighting a desperate last stand against the hordes were astounded to see a Blood Ravens strike cruiser enter orbit and deploy drop pods. Caught between two forces, the alien beasts were defeated. This suit of power armor was gifted to the Blood Ravens with blessings and litanies of holy fury against the Tyranids. 9106510“As his chainsword bit through the armor and flesh of the foul xenos, a nimbus of light radiated from him. All who remember the battle for Titans Gate recall his purity of spirit. But none can remember his name, even though the very spirit of the Emperor suffused him.” 9106511“Brothers, though the secrets of our great chapter’s past are still clouded and uncertain, we will forever be vigilant in our quest to both unearth hidden lore and to smite the foes of mankind in His name. Knowledge is power, Guard it well…” Chaplain Prathios of the Blood Ravens. 9106512The foul warrior of Chaos laughed as he threw an entire pack of grenades into the path of Captain Trius. The mocking laughter died in the air as Trius strode through the explosion without pause, cleaving the heretic in two before pausing to address any potential battle damage and offering a prayer to the machine spirit of his armor. 9106513Before it was lost, this Mk VII Power Armor was put on display during Blood Trials held by the Blood Ravens 3rd Company to inspire hopefuls with a symbol of what they might one day become should they prove worthy. 9106514Upon this armor is etched a record of each battle that took place during the Kronus Campaign. An Apothecary noted the etchings when tending to a fallen brother at the end of the bloody campaign and handed it over to Blood Ravens chaplains who blessed it as a chapter relic. 9106515Blood Ravens Techmarine Isaak Jordanos once endeavored to visit to the Space Wolves home world of Fenris. Rebuffed by the grim chapter, he was still impressed by the sight of their famed “Fang” fortress, visible even from orbit. He marveled at the glorious structure and set about to forge a great power axe in honor of both the mighty fortress and the legendary chapter that built it. 9106516For unknown reasons, Iron Priest Bjorksten of the Space Wolves briefly accompanied the Blood Ravens forces during the Exodite Purges of Kading Prime. After one bloody battle, the Iron Wolf looked on this power axe and called it a fine prize. 9106517The mighty hive beast lumbered forward under constant cannon fire from battle tanks. Undaunted, Assault Marine Sergeant Brand powered the engines on his jump pack, screamed a mighty prayer to the Emperor and launched himself at the beasts’ maw. Though he was instantly devoured, his courageous example led the defenders to hold fast, and an image of the creature was later emblazoned onto this axe. 9106518During the Tartarus Campaign, Blood Ravens Sgt. Tanthius witnessed Imperial Guardsman Ckrius display uncommon valor in the face of heresy and death. Tanthius commissioned the creation of this power sword in honor of those who fight with pure hearts to defend their home worlds. 9106519This mighty power sword was forged by the Techpriests of Mars soon after the Kronus Campaign. It commemorates the efforts of those Blood Ravens who secured the ancient technologies on that planet, including the tracking station at Pavonis Starport. 9106520Space Marines honored with the use of this powerfist are given a brief lesson in the prayer of activation for the energy field that courses around every such weapon for the Techmarines are never certain this one will remain activated through an extended campaign. 9106521After Blood Raven Trythios returned from service in the Deathwatch, few were the exploits that he would relate from his time in service of the Inquisition. One, however, was that of a Crimson Fists Space Marine and his endless valor. This mighty power fist was forged in honor of that chapter. 9106522“Seek not the mantle of the mighty, for we are bound forever in service to the Emperor and seek no renown. For us, there is only an eternity of war, and we revel in our chance to prove ourselves worthy of His respect.” Excerpt from the teachings of Chaplain Shedeur. 9106523“The foulness of its presence was palpable. We had been tasked with cleansing a small uprising, but now faced a vicious Genestealer that had devoured an entire encampment of Imperial Guard. My Deathwatch battle brother’s powerfist proved the end of the foul beast, caving in its skull with a satisfying crack.” This master-crafted powerfist crackles with energy to smite the Emperor’s foes. 9106524“We are united in purity of purpose brothers in more than any name or blood bond. We are the Space Marines of the Imperium, we are the gleaming blade in His fist. The shield that protects His works. Never shall we falter in our duty not just to the Imperium, but each other.” 9106525“There is no greater gift than glorious death in service to the Imperium of Man. To have your name recorded in the annals of the chapter is a boon that all aspire to.” 9106526“Hold onto your righteous hate, my brothers. Let the lives of all aliens end with your blade, the mutant’s cries of pain echo through the halls of the damned and the heretic’s soul be extinguished by your furious retribution.” 9106527“While knowledge may be my greatest strength, when the battle comes to my sword, I shall be ready to unleash all fury upon the enemies of Man.” 9106528“Let each Space Marine remember that all were once but mewling babes, defenseless and small in an ancient and terrible galaxy. Every day that we fight as superhuman warriors without peer is a gift from the Emperor of Mankind, and we are forever in His debt.” 9106529“Though our strength is as great as the mighty bear, the Adeptus Astartes must also fight with the speed and grace of a panther. No foe shall outrun our fury, and no man, beast or alien can flee from our wrath.” 9106530“The Emperor guides my hand and protects my soul. We gird ourselves with faith and duty in His name. No alien, mutant or heretic can weather our assault. We shall not falter, nor fail in our determination. We are the last, greatest, hope for Aurelia.” 9106531Remember always those mighty sons of the Emperor, fathers to all our chapters. Remember that even in their number, treason took root. Remember that we still pay for that dark truth. 9106532“As you once ascended to the Golden Throne on Terra herself, shall we ascend to victory against Mankind’s enemies.” 9106533A large explosive charge linked to a remote activation device not fully understood by the Techpriests, this device nonetheless triggers correctly when the correct activation rune is depressed. 9106534Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106535Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106536Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106537Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106538Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106539This suit of scout armor incorporates the finest camo cloak, advanced targeting links and sound-dampening material. When Inquisitor Arken of the Ordo Xenos found himself beset by cultists at the night-planet Tenar Prime, his life was saved by a Blood Ravens scout assigned to the sector. The Angel of Silence was commissioned posthumously in honor of that unnamed scout, whose final fate was never recorded. 9106540Blessed by the most high-ranking Chaplains of the Blood Ravens, this armor was intended as a reward for Initiate Stefanus, a particularly promising recruit who served as a scout during the Kronus campaign. Before it could be presented, however, the armor was recalled to be studied by chapter Librarians. The reasons for this interest have never been revealed. 9106541Separated from his squad, Blood Ravens Scout Kuros once stalked an Eldar Ranger for days, waiting and marking its movements. On the third day, the xeno removed its helmet for the first time and drank water from a stream certain that none were nearby. Burning with hatred for the alien, the scout crept up silently and obliterated the Eldar’s skull with a single pull of his shotgun’s trigger. 9106542This Sniper Rifle has been passed down through the ages as a priceless relic of the Blood Ravens’ 10th company. Awarded to the pre-eminent marksmen of the chapter, this weapon was last recorded as won by Sergeant Pannell for eliminating a building Ork Waaagh! in the Aurelia Sector with one well-placed shot to a Big Mek’s power generator. The detonation destroyed the entire Greenskin leadership structure. 9106543This Terminus Rex-pattern storm bolter has undergone countless rounds of fine tuning in the chambers of Blood Ravens master artificer Nathaniel. It now fires with unparalleled precision and deadly force. 9106544After the end of the Macharian Heresy, the Blood Ravens Chapter Master had this and other key chapter weapons engraved with reminders to distrust those who would claim to bring an end to the eternal war for Mankind s survival. 9106545Dating to the pacification of the Macharian Heresy, this Storm Bolter bears two contrasting engravings "Glory be to the conqueror Macharius, unafraid of the darkness beyond the stars" proclaims one, while the other warns "Death is the only answer to those who would lead us away from the Emperor s light." 9106546Similar to the psychically impregnated rounds wielded by the Grey Knights and the Inquisition, this Storm Bolter’s ammunition receives extensive prayer and rituals of devotion to imbue each shot with a piece of the Emperor’s might. Brought into battle last by brother Hurios during the battle of Magna Bonum, this bolter brought constant death to the Orks assailing that space port. 9106547Chapter records indicate that this armor was lost some time after the terrible Gothic Campaign, having once been worn by legendary Blood Ravens Chapter Master, Azariah Vidya. Its rediscovery in Subsector Aurelia is regarded by chapter Librarians as a blessing from the Great Father himself. 9106548Official histories say this relic of the 5th Blood Ravens company was forged in honor of the righteous rage of the pure against the ruinous powers. Some whisper, however, that it is a nod to the sanguinary rage inherent in the chapter s gene-seed. 9106549Techmarine and Master Artificer Isaak Jordanos left many amazing relics to the Blood Ravens before his final voyage to Mars in 813.M40. Among the finest is this power fist, engraved with the his own motto "Vincit Veritas" 9106550Much of the relics the Blood Ravens found during the Kronus Campaign are now sealed deep within the Omnis Arcanum. This terminator powerfist was one of the relics recovered there and returned to service. It is said to have been clutching an ancient tome of terrible knowledge. Whatever its past, this mighty weapon has since destroyed countless foes of the chapter. 9106551The mighty terminators of the Deathwing stand as examples to all who bear the Crux Terminatus. Originally created in honor of the Dark Angels’ master of the first company, this relic of the Blood Ravens was thought lost millennia ago during the first pacification of Spire Legis on Meridian. 9106552Older even than the Terminator armor it sits within, this teleporter is among the very oldest relics of the Blood Ravens chapter. Many question how a device seeming to date back at least to the Great Crusade could be tied to a comparably young chapter. 9106553“The Techpriests and servitors began the ritual of teleportation, singing a sonorous chant of devotion to the Omnissiah. When the runes of activation were pressed, each battle brother felt as if their immortal soul was suddenly rent in two for a split second, hearing the distant whisper of voices at the back of their heads. Then they felt solid ground below them once more.” 9106554Bolstered by a newly forged link to the teleportation grid on the Strike Cruiser, the Terminators using this technology are able to transport themselves much further to strike the Emperor’s foes down. 9106555Every teleportation carries significant risk to the user, as it transports the squad through the Warp itself a terrifying experience that no human mind but a Space Marine’s could endure with any regularity. This version incorporates a litany of protection against the Warp making for a slightly easier transit. 9106556Fitted with a unique optimized power generator interface, this Terminator teleporter device is fully one quarter more efficient than comparable models, allowing the suit’s energy to be diverted to other tasks. The benefits of these savings were most famously demonstrated during the Blood Ravens purging of the space hulk Port Matthias. 9106557Astartes type IX Teleport Pack; Issued for Terminator Assault Squads, the teleport pack allows a Terminator to forgo the need to approach the enemy in a frontal assault. As if adding insult to injury, the already incredible power of a Terminator can be brought to full as it flanks the enemy near instantaneously. 9106558Recovered from the corpse of Sgt. Maximilian of the Blood Ravens 1st Company, these weapons both have his motto of "honor and fury" inscribed upon them. Maximilian was found pinned beneath the wreckage of a Chaos Defiler, surrounded by the now-brittle bones of a hundred daemonic spawn. 9106559The ceaseless duel between the Ork Warboss Gorblood and Watch Commander Tyrius of the Blood Ravens lasted for a full day and night. Both warriors bore scores of near-crippling injuries, but when the Greenskin’s great axe penetrated Tyrius’ shield; it also became trapped in the adamantine allowing Tyrius thunder hammer to deliver a mortal blow before the Blood Raven himself expired. 9106560This thunder hammer and storm shield were released from the chapter armories for the first time in millennia after the Blood Ravens defeat of Tau forces in the Kiwon Engagement. 9106561Named in honor of the First Captain of the Imperial Fists, this massive thunder hammer is said to have met with its namesake s scorn instead of his appreciation. "I remember them not from the rolls of the Index Astartes," Lyssander supposedly said of the Blood Ravens. 9106562When elements of the Blood Ravens second company deployed to the Eye of Terror, Captain Davian Thule led the detachment in a daring rear-guard action against a column of warp-horrors advancing on Kasr Sonnen. Thule used this hammer to kill the sorcerer directing the horrors. 9106563Ever since the battle of Kadath-VI, which saw a greater daemon banished back to the warp, this great thunder hammer has burst into holy flame when wielding in battle by the mightiest heroes of the Blood Ravens. 9106564Named for the mighty Imperial Fists’ primarch, Dorn’s retribution was consecrated in battle against the 12th Black Crusade as a Blood Ravens strike cruiser broke from the main Imperial fleet to engage and destroy a vessel of the Black Legion before returning to the line. Any reasoning for such a bold action was never reported. 9106565Banshee Exarch Armor - Common 9106566Banshee Exarch Armor - Common 9106567Banshee Exarch Armor - Common 9106568Guardian Armor - Epic 9106569Guardian Armor - Rare 9106570Cancel changes and return to Main Menu. 9106571Select your difficulty level. 9106572Create a custom Space Marine Chapter. 9106573Create a custom Ork Clan. 9106574Return to campaign selection. 9106575Create a custom Eldar Craftworld. 9106576Create a custom Tyranid Hive Fleet. 9106577Save your changes and return to Main Menu. 9106578Randomize the pattern, material and badge. 9106579Choose a badge to apply on your units. 9106580Choose custom material. 9106581Begin a new campaign. 9106582Apply a pattern to the material. 9106583Delete this saved campaign. 9106589Create a new Chapter, Craftworld, Hive Fleet, Clan or Warband and customize the appearance of your units. 9106590Delete the currently selected army. 9106591Select a saved custom army. 9106592Guardian Armor 9106593View the previous unit. 9106594Face weaker enemies, likely to fall under your blade. 9106595Stand against strong enemies battling with all their resolve. 9106596View the next unit. 9106597Go blow for blow against deadly enemies who will test your skill and resolve. 9106598Each shell fired from this weapon is a paean to the glory of the Emperor the roar of fury that destroys our enemies. The volume of fire expended each engagement is enough to keep a dozen munitions servitors engaged for a month, but that cost pales in comparison to the dead piled at the feet of the Dreadnought blessed to wield this Assault Cannon. 9106599This standard was first flown on the battlements of the Blood Ravens fortress Castellum Incorruptus on Kronus, after an orbital barrage purified the chapter’s landing zone in North Vandea. 9106600%1XP% XP 9106601The warriors entombed within Venerable Dreadnoughts are truly ancient, having served beyond death for thousands of years. To ease the pain of so many years, a venerable warrior is often allowed centuries of slumber before being called upon to take the field of battle for the chapter. 9106602This armor was forged to be proof against flame, and is named for the legendary lizard-like creatures of Vulcan home of the Salamanders chapter. 9106603Thought to be of a set with the similarly named power axe Eagle Talon , this plasma pistol was recovered on Balassu Primaris. As with its companion, this weapon bears the heraldry of the Doom Eagles chapter but was found far from any recorded activities of that chapter. 9106604Those Space Marines who forego the protection and position that come with their suit of Power Armor are rare, and often misunderstood. Many make the mistake of thinking these veterans to be “mere scouts” rather than warriors. Those same warriors are often amazed when their own lives are saved countless times by those whose valor they once questioned. 9106609Bolters 9106610Bolters are the basic infantry weapon of Space Marines. Firing self-propelled explosive rounds they are effective against infantry. 9106611Heavy Bolter 9106612Heavy Bolters 9106613Standard equipment for the Devastator Squad, the heavy bolter is a powerful weapon that suppresses infantry. The weapon requires setup time and has a limited firing arc, however. 9106614Bolt Pistol 9106615Bolt Pistols 9106616The standard sidearm for close-combat squads, the bolt pistol is a short range weapon that nevertheless gives the squad some punch as it closes to hand-to-hand range. 9106617Chainsword 9106618Chainswords 9106619The standard close-combat weapon for Space Marines, chainswords are effective at tearing into enemy infantry in close quarters. 9106620Frag Grenades 9106621Fragmentation Grenades 9106622Frag grenades are thrown explosives that are excellent against massed infantry, targets in cover, and infantry in structures. They detonate soon after impact, so enemies have little chance to escape the blast radius. 9106623Stimulant Kits 9106624Field issue stimulant kits heal Space Marines and revive incapacitated squad leaders near the user. They can keep a strike force healthy and combat worthy even when taking heavy enemy fire. 9106625Storm Bolter 9106626Storm Bolters 9106627The standard ranged weapon on Terminator armor, a storm bolter is essentially two bolters firing as one. Like its smaller cousin it is highly effective against infantry units, but unlike the standard bolter it is also viable against armored targets. 9106628Dreadnought Fist 9106629Dreadnought Fists 9106630Powerful close-combat claws, Dreadnought fists are also mounted with a heavy flamer, making the walker all the more deadly at close range. No infantry can long stand against the venerated heroes of the chapter. 9106631Bolter 9106635Click and target area 9106636Click an area then choose firing arc 9106637Click and target area 9106638Retrieve the Power Cell 9106639%1X% of %2Y% Foundries held on %3PLANET% 9106640%1XP% XP per 9106641%1PLANET% Foundries 9106642Click and target area 9106643Click an area then choose firing arc 9106644Click an area then choose firing arc 9106646Click an area then drag and click 9106647You are not in a party, select to form a party with your allies. 9106648Chapter Battle Standard 9106649Battle Standard 9106651The battle standard of the Blood Ravens Fourth Company celebrate that unit s most famous victories against the Word Bearers Traitor Marines on Kronus and against the Ork Archmarauder Boargurr on Tranthios III. 9106652Carnifex Purged 9106653Avatar Destroyed 9106654The Avatar and its war host are destroying anything in their path. They must be stopped or what few holdings we have left on Typhon will be lost 9106655Tyranid Warrior Destroyed 9106656Hive Tyrant Destroyed 9106657A Hive Tyrant leads an infestation with a goal to establish a major new hive. Exterminate the Hive Tyrant before it can nest. 9106658Carnifex Destroyed 9106659Hive Tyrant Eliminated 9106660Eliminating the Hive Tyrant will cause the Hive Fleet to recoil and leave legions of lesser creatures without leadership. You must destroy this monstrosity. 9106661Captain Thule Is Avenged 9106662The Warrior beast that you drove into the Badlands has resurfaced. Take this chance to strike back at the Tyranid enemy. 9106663Bonsesmasha Eliminated 9106664Opted to join party. Waiting for party host to accept request. 9106669Member of allied party. 9106670Stamina 9106671Ranged 9106672Strength 9106673Will 9106674Moved towards rendezvous point 9106675Rendezvous with Thule and the Initiates, located North of your current position. 9106676Rendezvous complete 9106677Area secured 9106678Ork flank threat eliminated 9106679Ruins investigated 9106680Ork assault defeated 9106681Ork threat destroyed 9106682Mine entrance sealed 9106683Settlement retaken 9106684Guard tower destroyed 9106685Drop zone secured 9106686Sergeant Avitus revived 9106687Argus Village defended 9106688Xenos threat eliminated 9106689Click Here 9106690A sign-in change has occurred, you will be taken back to the Main Menu when loading finishes. 9106691Eliminate Skykilla 9106692Skykilla Eliminated 9106693The Ork Skykilla has struck a critical target. We cannot let him raid with impunity, or Calderis is sure to fall. Eliminate Skykilla. 9106694Eliminate Gutrencha 9106695Gutrencha Killed 9106696A powerful Ork chieftain named Gutrencha is leading an assault. Eliminate this beast before he does more damage. 9106697Eliminate Bakstabba 9106698Bakstabba Eliminated 9106699Typhon is being ravaged by an Ork assassin called Bakstabba. If he continues unchecked, Typhon s defenses will start to crumble. Eliminate him. 9106700Destroy the Warp Spider Exarch 9106701Warp Spider Eliminated 9106702A substantial Eldar strike force is led by one of their so-called Warp Spiders. Eliminate him and uncover what you can of the Eldar plans on Typhon. 9106703Eliminate Ranger Nemarian 9106704Nemarian Eliminiated 9106705Ranger Nemerian leads the Eldar raiding party that threatens our supply lines between Typhon and Calderis. Neutralize him immediately. 9106706Gorwazza Killed 9106707Deff Driva Eliminated 9106708Blitzzagga Killed 9106709Rippa-Splitta Eliminated 9106710The Greenskin walker Rippa-Splitta is obsessed with technology. Destroy this alien walker, and recover the location of the astronomic array. 9106711Ravener Killed 9106712A powerful Ravener has burrowed through multiple Imperial Guard outposts, wreaking havoc with morale. The beast from a primary hive, one that could provide us with a valuable genetic sample. Kill it to locate the hive. 9106713Zoanthrope Purged 9106714Orbital sensors have located a powerful Tyranid Zoanthrope. Killing this beast will cause feedback and actually weaken the Hive Mind itself. 9106715Carnifex Purged 9106716Warrior Eliminated 9106717Tyranids are pushing into populated territory with amazing speed. Move in and exterminate this initial wave before larger organisms follow. 9106718Falcon Tank Destroyed 9106719The Falcon tank is increasing The Eldar s ability to threaten major outposts, and allows them to move quickly from target to target. Eliminate that vehicle. 9106720Wraithlord Destroyed 9106721A powerful Wraithlord walker is leading Eldar raids on Meridian. Strike it down before it escapes. 9106722Kill Warlock Aurian 9106723Warlock Aurian Killed 9106724A powerful Eldar strike force has destroyed a major power station, along with the Imperial Guard units defending it. Eliminate Aurian, the Eldar Warlock leading the war host. 9106725Fire Prism Destroyed 9106726A powerful Eldar hovertank is leading alien attacks on Meridian. If these raids continue, planetary defenses could be seriously compromised. 9106727Lictor Killed 9106728A Tyranid Lictor has been stalking the habblocks for weeks. Now, a massive infestation has followed in its wake, claiming countless more lives. Eliminate this killer. 9106729Destroy the Ravener 9106730Ravener Destroyed 9106731The Tyranid swarm has outflanked the Imperial Guard lines. Eliminate the snake-like Ravener leading the brood. 9106732Destroy the Carnifex 9106733Carnifex Destroyed 9106734A massive Carnifex is tearing through Meridian s undermined defenses. Destroy it or the whole spire will be overrun in a matter of days. 9106735Kill Farseer Idranel 9106736Farseer Defeated 9106737Farseer Escapes! 9106738The Eldar witch Idranel has revealed herself at last. Eliminate her before she escapes. 9106739Hive Tyrant Eliminated 9106740Hive Tyrant Destroyed 9106741Hive Tyrant Purged 9106742The Hive Tyrant is the vital link between the Hive Fleet in space and the organisms on the planet s surface. Eliminating the Tyrant will leave the Tyranid forces in disarray for a time, compelling them to withdraw. 9106743The Hive Mind is attempting to infest more regions, and this beast is likely trying to form a new hive. Strike down this Tyrant, and the hive mind will suffer. 9106744A powerful Tyranid Ravener has been leading a brood into the region. This beast has been wreaking havoc with our supply lines, Commander. Eliminate it, or the Tyranids may topple our planetary defenses. 9106745%1BOSS% Killed 9106746%1BOSS % Destroyed 9106747%1BOSS % Purged 9106748%1BOSS % Eliminated 9106749%1BOSS % Defeated 9106750%1BOSS % Repelled 9106751The Tyranid Hive Mind coordinates its countless drones through the Zoanthrope, a beast of awesome psychic might. Killing this beast will cause the hive pain and be a significant step in driving the invader back. 9106752A Tyranid swarm has emerged from the deep jungle and pushed into a high-value area, following a path laid by a Lictor. Seek out and destroy this creature. 9106753Death-Whisper 9106754Gorwazza 9106755Brood Warrior 9106756Warrior Beast 9106757Lictor 9106758Mantis-Killer 9106759Slither-Slasher 9106760Rippa-Splitta 9106761Deff Driva 9106762Aurian 9106763Idranel 9106764Nemerian 9106765Mek Blitzzagga 9106766Mek Badzappa 9106767Veldoran 9106768Kaylith 9106769Avatar of Khaine 9106770Moriel 9106771Fire Prism 9106772Falcon Tank 9106773Bonesmasha 9106774Brood Tyrant 9106775Tyrant Beast 9106776Hive Tyrant 9106783Click and target area 9106785Flesh Over Steel 9106786A powerful strike from the power fist temporarily immobilizes the vehicle. 9106795Rage of Angels 9106796MKXa - Rending Pattern 9106797Terminator Assault Cannon 9106798Storm of Purity 9106799MKXa - Rending Pattern 9106800Terminator Assault Cannon 9106801About the Unit Info Panel 9106802Refrain of the Crusader 9106808Hellfire Pistol 9106809Bolt Pistol 9106811The oversized ammunition used in this bolt pistol means less shots per clip, but the extra damage inflicted by the hellfire rounds make this weapon prized among assault troops. 9106812Herald of the Coming Doom 9106813Bolt Pistol 9106815While the fighting against the Imperial Guard on Kronus is something the chapter and the Imperium as a whole would rather forget, a fragment of a journal from the 102nd company of the 1st Kronus Liberators was found detailing a bolt pistol with a distinctive report the writer called the “sound of doom itself stalking our men.” 9106816Ork-Killer 9106817Bolt Pistol 9106819Famed marksman Elias of the Blood Ravens once felled a hundred Orks with his sidearm after his sniper rifle was damaged in combat. After the battle, the Veteran Sergeant elected to leave his Scout Marines for the assault squad, keeping his sidearm close at hand. 9106820Pistol of Baal 9106821Bolt Pistol 9106823The crimson teardrop icon of the Blood Angels chapter is carved into the grip of this Mk III bolt pistol. Blood Raven armorers claim this dates from a ceremonial exchange of arms between the two chapters in M37. Blood Angel archivists have no records of any such exchange. 9106825Singned into with an offline profile. Unabled to access any online or multiplayer features. 9106826You are not signed into a profile. 9106829Guardian of Faith 9106832Bolter 9106838Awarded to the Blood Ravens after the defense of the Damocles Cluster, this Goodwyn-De az-pattern bolter bears sigils of the chapter and the Sisters of Battle. 9106839Stalker Boltgun 9106842Bolter 9106848Most Stalker-pattern bolters are found among the Ultramarines and their respected successor chapters. This Stalker came to the Blood Ravens after Captain Armand led a chapter detachment to help liberate the Sabbat Worlds. 9106849Unforgiving Truth 9106852Bolter 9106858Another product of the forge of Artificer Isaak Jordanos, this bolter is said to be named for the Emperor s holy truth, which destroys all lies. Some whisper, however, that the weapon s true name is "Unforgivable Truth". 9106859Black Rage 9106861Chainsword 9106863Removes All Health Regeneration 9106865Once in the chapter’s past, the Blood Ravens were thought to be descended from the Blood Angels after reports reached the Administratum that some of their number were exhibiting symptoms of the ‘Black Rage.’ Although these reports were later found to be mistaken, the affair led chapter artificers to name this chainsword after those very visions of death and destruction. 9106866Blade of Ulyus 9106868Chainsword 9106870Removes All Health Regeneration 9106872In the great battle for Kronus, 2nd Company Sergeant Ulyus distinguished himself against the Necron menace, destroying a frightening monstrosity known as a Pariah with his favored chainsword. 9106873Flesh Tearer s Pride 9106875Chainsword 9106877Removes All Health Regeneration 9106879A Blood Angels’ successor chapter, the Flesh Tearers bear the distinction of being supposedly one of the only chapters to make an Ork horde retreat from the field of battle. After witnessing this in the Third Battle for Armageddon, the Blood Ravens decorated this chainsword with the chapter’s heraldry. 9106880Snarl of the Wolf 9106882Chainsword 9106884Removes All Health Regeneration 9106886Said to growl like a hungry wolf, this chainsword first saw service during the Cleansing of Jameson Reach. This mission of the Blood Ravens 3rd Company took them to the edge of the Maelstrom, to reclaim a world emergent from the region s warp storms after millennia of isolation. 9106887Coward s Pardon 9106888Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106889Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106891Combat Shotgun 9106893Adds 4 slot items 9106895Takes the first 4 slot items away 9106896The Arbiters of the Meridian developed a grim practice during the Rodway Uprising. On the night before they were to go on trial, accused agitators would find a shotgun with a single shell in their cells. Fully 50% of those arrested took their own lives rather than face the dubious mercies of the courts. 9106897Executioner s Mercy 9106898Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106899Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106901Combat Shotgun 9106903Adds 4 slot items 9106905Takes the first 4 slot items away 9106906The most bloodthirsty warriors recruited from the planet Typhon have traditionally been inducted into a close-quarters role and equipped with Combat Shotguns. Hearkening to Chaplain Shedur’s teachings, this weapon has delivered the merciful end of life to countless foes in the hands of skilled Scout Marines. 9106907Initiate s Lesson of Strength 9106908Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106909Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106911Combat Shotgun 9106913Adds 4 slot items 9106915Takes the first 4 slot items away 9106916This weapon gained its name after a squad of Scout initiates, under the leadership of Cyrus, used shotguns and infiltration techniques to ambush and eliminate six Devastator squads during a training regimen on Brackman s Demise. 9106917Hand of Trythos 9106918Dreadnought Claws 9106919+2 to Strength Combat Discipline 9106920When Honorius Trythos, Dreadnought of the Blood Ravens 3rd company, met his end on Tartarus, much of the walker was lost to the chaos of battle. Still, this ancient and potent claw made its return to the chapter armories on the back of Techmarine Brennan. 9106921Fist of the Venerated Dead 9106922Dreadnought Claws 9106923+2 to Strength Combat Discipline 9106924Consignment to the metal tomb of a dreadnought might be thought of as punishment to some, but the chance to serve the Emperor after death means that only the most worthy are given this honor. 9106925Purging Benediction 9106926Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106927Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106928Flamer 9106933Adds 4 slot items 9106935Takes the first 4 slot items away 9106936“In their fiery death, the true colors of His mercy is shown to the debased mutant. For here, it is granted an end to the suffering of life and an end to the pain of living away from the Emperor’s light.” Benediction of Chaplain Shedur. 9106937Pyre of the Witch 9106938Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106939Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106940Flamer 9106945Adds 4 slot items 9106947Takes the first 4 slot items away 9106948After St. Claire became a Canoness of the Order of the Lost Rosetta, the Blood Ravens once again gained a boon from the Sisters of Battle as they fought side by side in the Second Purification of Vespa. Half of the planet was put to the flame, and this master-crafted flamer gifted to the Blood Ravens after the fighting ended. 9106949Bringer of Devastation 9106950Heavy Bolter 9106954The Blood Ravens 9th Company has the chapter s heaviest concentration of Devastator Squads and this ancient Mk IIId heavy bolter has a place of honor in their armory. It last saw service during the Rahe Pacification. 9106955Chant of Victory 9106956Heavy Bolter 9106957No Setup Time 9106958Reduced Weapon Range 9106960Devastator Marine Lyonus became famous in the 7th Company of the Blood Ravens for his endless repetition of the Chaplain’s sermon before the battle. Far from a hindrance, this chant became a beacon for his squad who all imitated the practice after seeing his feats of marksmanship with this heavy bolter. 9106961Merciful Extermination of Sin
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アサシンクロス (Assassin Cross) ●剣士系 ソードマン―― ナイト―― クルセイダー―― ロードナイト―― パラディン ●マジシャン系 マジシャン―― ウィザード―― セージ―― ハイウィザード―― プロフェッサー ●アーチャー系 アーチャー―― ハンター―― バード/ダンサー―― スナイパー―― クラウン/ジプシー ●商人系 マーチャント―― ブラックスミス―― アルケミスト―― ホワイトスミス―― クリエイター ●シーフ系 シーフ―― アサシン―― ローグ―― アサシンクロス―― チェイサー ●アコライト系 アコライト―― プリースト―― モンク―― ハイプリースト―― チャンピオン ●テコン系 テコンキッド―― ケンセイ―― ソウルリンカー ●拡張1次職 スーパーノービス―― ニンジャ―― ガンスリンガー ●その他 ホムンクルス―― 共通追加スキル アサシンクロス (Assassin Cross) [#a0c63398] カタール研究 -最大Lv.5 [#d317dc43] ソウルブレイカー -最大Lv.10 [#ydfd692a] メテオアサルト -最大Lv.10 [#d3f08815] クリエイトデッドリーポイズン -最大Lv.1 [#if9c907a] エンチャントデッドリーポイズン -最大Lv.5 [#qe7d3971] カタール研究 -最大Lv.5 種別: パッシブ /補助-必要な他職の証: シーフ アサシン-前提スキル: ダブルアタック(Lv.3) カタール研究(Lv.4)-効果:-- 備考:--カタールの追撃ダメージにも影響する。 ソウルブレイカー -最大Lv.10 種別: アクティブ /単体攻撃/対象指定-必要な他職の証: シーフ アサシン-前提スキル: ダブルアタック(Lv.3) インベナム(Lv.3) クローキング(Lv.2) エンチャントポイズン(Lv.3)-効果:-- 備考:-- メテオアサルト -最大Lv.10 種別: アクティブ /範囲攻撃/指定不要-必要な他職の証: シーフ アサシン-前提スキル: カタール修練(Lv.3) 右手修練(Lv.2) ソニックブロー(Lv.3) ソウルブレイカー(Lv.1)-効果:-- 備考:-- クリエイトデッドリーポイズン -最大Lv.1 種別: アクティブ /補助/指定不要-必要な他職の証: シーフ アサシン-前提スキル: インベナム(Lv.5) 解毒(Lv.1) エンチャントポイズン(Lv.3)-効果:-- 成功率= 20 + DEX/2.5 + LUK/5(%) 備考:-- エンチャントデッドリーポイズン -最大Lv.5 種別: アクティブ /補助/指定不要-必要な他職の証: シーフ アサシン-前提スキル: クリエイトデッドリーポイズン(Lv.1)-効果:-- 備考:--
https://w.atwiki.jp/dow2jpmodwiki/pages/59.html
9067751Nevertheless, we must close Angel Gate. 9067752I wants dat humie s kit! 9067753Cut em to pieces, boyz! 9067754Watch for more Greenskin ambushes. 9067755You lot get dem Nids! 9067756Da humies is ours! 9067757Oy! E stabbed me wit a pointy bit! 9067758Look at da horns on dat one! Make a fine hat, it would! 9067759Get off me leg, ya buggy git! 9067760Greenskins. Tyranids were not enough, I suppose. 9067761Looting in the middle of a Tyranid infestation. Savages to the end… 9067762Ork or Tyranid. They all need killing. 9067763Commander, we are tracking large Tyranid spores dropping near Angel Gate. 9067764Until the power is restored, the base has no anti-air cover. 9067765I will relay positions of spores as they impact. Destroy them before they hatch if possible. 9067766Spore impact! Relaying location! 9067767The spore has hatched, Commander. 9067768Mycetic spore destroyed. 9067769I am the Emperor s servant; my faith is like steel. 9067770We will kill every last one of these creatures. 9067771Very little about this gate is angelic. 9067772How many have died in this spire alone? 9067773But do they deserve it? 9067774Avitus! They fight the Emperor s foes! That is all that matters. 9067775There, more survivors! 9067776Miraculous. Guardsmen who can actually fight. 9067777Praise the Emperor and His Space Marines! 9067778All right, you lot. Fall back to rally point four. 9067779We re saved! 9067780Die you ugly beast! 9067781More bugs on the left! 9067782Hold that position! 9067783Controlled volleys! 9067784Set up a crossfire! There and there! 9067785Shore up the right, trooper! 9067786Get it off me! Get it off! 9067787Run for your lives! 9067788What happened to the mortars?! 9067789Go! Go! Go! 9067790Those who stand against the enemy deserve respect, gene-seed or no. 9067791All these so-called soldiers do is feed the swarm. 9067792I would rather have these Guardsmen fighting at my side than praying for rescue. 9067793Meridian will not fall so easily. Not with these men defending her. 9067794Commander, one of the generators is powering down again. 9067795The Orks. We have to stop them! 9067796Commander, the Orks have shut down one of the generators. 9067797You must reactivate it. 9067798Greenskin vehicle. 9067799Out ya get, Boyz! 9067800Boss wants ya to get da humies shiniest bitz! 9067801Dem humies closed da gate again! 9067802Boss ain t gonna like dis. Not one bit. 9067803Me trukk! Not me shiny trukk! 9067804Here come the Space Marines! Give them covering fire! 9067805Commander, the Gatehouse has not been secured. 9067806It s closing! 9067807Hail the heroes of Angel s Gate! 9067808Thank the Emperor! 9067809Commander, the Ork looters remain a serious concern. 9067810Disabling the base generators speaks of some sort of plan. 9067811They must want something here. 9067812Greenskins to the north! Heading for the storehouses. 9067813Commander, those storehouses contain vital supplies and military equipment. 9067814We thought them lost to the Tyranids, but if the Orks were to gain hold of them, they would turn them against us. 9067815She is right, Commander. We must stop those raiders. 9067816Reopen the gate! 9067817Emperor s speed, Commander. 9067818Oy! It s dem humies! 9067819Boss said da buggies would keep em busy! 9067820Gather up all da best bitz! We gots ta leg it! 9067821Destroy them! Open fire! 9067822This is no military storehouse. 9067823These are relics of the Chapter! 9067824And xeno artifacts as well. 9067825Commander. Techmarine Martellus aboard the Armageddon, here. 9067826Those items match the descriptions of relics long lost to the chapter. 9067827You should secure them and await extraction. 9067828Angel gate is under attack! 9067829Terra… an Eldar raid! 9067830Commander, we ll need your help to repel the attack. 9067831You are a fine one to plead for our help. You, who stole relics of our past. 9067832I stole … I have no explanation for those relics, Commander. 9067833But the fate of Meridian still rests on holding Angel Gate. 9067834Tyranids! 9067835She is right, Commander. We cannot allow Angel Gate to fall. 9067836I will hold off these aliens and guard our relics. 9067837Go save Angel Gate. 9067838It took firepower to do this… 9067839We have to support the defenders! 9067840Return fire! Return fire! 9067841Snipers at position four! 9067842Can t get a fix on them! 9067843The wailing… stop… 9067844Eldar! Find cover! 9067845Xeno ambush! Fire! 9067846Your death is at hand, humans! 9067847Space Marines! Eradicate them! 9067848Cut them down where they stand! 9067849There! Fire on the Space Marines! 9067850The humans must not get through! 9067851Eldar grav tank! Fire Prism class! 9067852That cannon blew open the gate. 9067853Anti-armor tactics - now! 9067854Yes… the Eye of Asuryan … is here… 9067855Damnation! We need support! 9067856Understood. Hold fast. 9067857No! I- 9067858I stand with my brothers, Eldar! 9067859More Space Marines! Exterminate them! 9067860Sergeant Tarkus and Terminator Squad reporting for duty, Commander. 9067861The armor, where did it come from? 9067863Now let us finish with these xenos. 9067864Ahh… No… 9067865Again you surprise me, human… 9067866This time, I fear… for the last time. 9067867Fine work, Commander 9067868With Angel Gate secured, our supply lines remain open. 9067871The final defeat of the Eldar also improves our situation against the hive. 9067872The collectors who had hoarded our Terminator armor. 9067873I suppose they were also the thieves the Eldar alluded to. 9067878%1MISSIONPERCENT%%% complete 9067882Tyranid Lictor 9067889We face an enemy of unimaginable scale. 9067890A swarm fleet set on devouring the galaxy world by world. 9067891Lost in the jungles is a means to find a weakness in this monstrous foe. 9067892We must find it… 9067893… before our enemy does. 9067924Emperor s Fist 9067925Slam the Dreadnought s fist into the ground, damaging and stunning enemies in the surrounding area. 9067935Planet Typhon orbits a star on the outer edge of Sub-Sector Aurelia. 9067974Warp Spider 9067977Banshee Exarch 9068000Eldar Guardian Squad 9068001Guardians with Warlock 9068002Eldar Medium Ranged Infantry 9068003In the name of the Emperor! 9068004Howling Banshees 9068005Howling Banshees 9068006Eldar Melee Specialists 9068010Banshee Armor - Common 9068011Banshee Armor - Epic 9068012Warlock Armor - Common 9068013Warp Spider Armor - Common 9068014Ranger Armor - Common 9068015Warp Spider Armor - Epic 9068016Twin Death Spinner 9068017Powerblades 9068018Death Spinner 9068019Witchblade 9068020Power Sword 9068021Shuriken Pistol 9068022Fine Destructor 9068023Fine Destructor 9068024Long Rifle 9068025Can only have one squad leader 9068027Scout Sergeant 9068028Sergeants can detect infiltrated units and grant frag grenades effective against infantry in cover or buildings. 9068030Scout Marine Sergeant 9068033Commander, the Tyranid swarm continues to strike at vulnerable targets. 9068034A powerful Tyranid Warrior has led its brood into shelters and other areas previously thought safe. 9068035The consequences on morale have been disastrous. 9068036Eliminate this beast to avenge our dead and keep panic in check. 9068037We are to tend to the fears of the masses, now? 9068038No. We fight the enemy wherever he hides. 9068039The beast has fallen. Its brood is dead. 9068040Those who fear death can emerge from beneath their beds now. 9068041Well done, Commander. 9068042We have little hope of dealing with this threat if the whole sector is gripped in panic. 9068054Commander, a huge Tyranid beast has emerged from the alien hives. 9068055This Carnifex is a veritable behemoth, moving with a surrounding swarm of lesser creatures. 9068057Most importantly, this could give us the final information we need to locate a primary hive. 9068058We must push through the swarm, Commander. 9068059The Carnifex is our target. All the others are just its defenses. 9068060Once more, the Emperor brings us victory. 9068061Make ready for extraction. 9068062Well done, Commander. 9068063You have blunted the Tyranid assault on this region and cost the hive dearly. 9068064A Carnifex is driving toward critical resources, Commander. 9068065This beast is among the most powerful of the Tyranid hive. 9068067You are our only hope for victory here. 9068068This beast will know what it is to face true warriors. 9068069This beast is but a weapon of the hive fleet, Avitus. 9068070We are here to kill it. Not to educate it. 9068071I think it took its lesson well, Cyrus. 9068072It had the best of teachers. 9068073Excellent, Commander. 9068074By killing this beast, you have cost the hive fleet dearly and bolstered morale across the sector. 9068075Commander, our Librarians have identified a priority target. 9068076One of the focusing entities for the hive mind s psychic might has emerged. 9068077This Zoanthrope is an obscene alien brain and little else, but channels the hive mind s powers. 9068078Killing it will cause our true enemy agony. It must die. 9068079Remember the Emperor. 9068080Only He can guard us against this creature s dark powers. 9068081I trust in the Emperor, Tarkus, but I rely on my wargear. 9068082The thing is dead at last. 9068083Emperor willing, we have wounded its master as well. 9068084Commander, excellently done. 9068085Blows such as these are what will bring us victory. 9068086Commander, we have reports of another mighty Zoanthrope being spotted. 9068087It seems to be masking its psychic presence somewhat, but a keen-eyed scout spotted it. 9068088The efforts at stealth mean that this creature is especially valuable to the hive mind. 9068089Destroy it, and exploit this vulnerability. 9068090The hive was hiding this creature, but now it is in the middle of a swarm. 9068091I d say it s expecting us. 9068092Then let us not disappoint. 9068093The brain beast is dead. 9068094Well done, Commander. 9068095Prepare for extraction. 9068096Excellent work, Commander. 9068097This blow has weakened the hive mind s presence across the planet. 9068098But won t it reestablish itself? 9068099Only if we allow it to, Thaddeus. 9068100Commander, we have a priority target. 9068101A Lictor has been spotted in a critical area and must be eliminated. 9068102This creature is a camouflage expert and has likely been preying on the population, and weakening our defenses for several weeks. 9068103This predator must be eliminated. 9068104There have been a series of vicious deaths in nearby communities, Commander. 9068105This beast must be responsible. 9068106Then it has much to account for. 9068107Dead, at last. 9068108And one less killer loose among the populace. 9068109There are plenty more to take its place, unfortunately. 9068110Well done, Commander. 9068111These infiltrators destroy morale and make a stable defense impossible. 9068113A powerful Tyranid Ravener has been leading a brood into the region. 9068114This burrowing snake-like creature has ambushed civilian and military convoys, costing us dearly. 9068115This beast must be put down. 9068116Be wary of ambushes. 9068117These Raveners can appear without warning. 9068118Another alien destroyed. 9068119Another battle won. 9068120Excellent work, Commander. 9068121Your strike force has cost the hive another valuable unit and bought the sector more time. 9068122Commander, the hive mind is throwing its mightiest weapons at us. 9068123A Hive Tyrant leads an infestation into this region, consuming everything it encounters. 9068124Our Librarians fear its goal is to establish a major new hive. 9068125Exterminate the Hive Tyrant before it can nest. 9068126Eliminate every alien you encounter. 9068127There is no room for mercy in this war. 9068128We all know the stakes, Avitus. 9068129The Tyrant is dead. It will not build another hive, just yet. 9068130These aliens don t stand a chance against us. 9068131Blind bravado is not courage, Thaddeus. 9068132Well done, Space Marines. 9068133You have eliminated a major threat and kept the hive at bay once more. 9068134Commander, another Tyranid sighting. 9068135A brood of the aliens have infested this region and must be driven back. 9068136A Warrior beast leads this particular swarm. 9068137Eliminate him and his brood. 9068138Strike at the leader and we can end this quickly, Commander. 9068139Or we could exterminate every Tyranid in the area, leaving the leader without any support. 9068140Your choice, I suppose, Commander. 9068141The Warrior is dead and his brood exterminated. 9068142We will regret allowing even one alien to escape our wrath, Tarkus. 9068143Another victory, Commander. 9068144By eliminating these broods we can keep our regions secure and push back at the hives. 9068145A Hive Tyrant has revealed its location, Commander. 9068147Our Librarians feel the might of the Hive Mind channeled into the Tyrant, so expect it to be a powerful opponent. 9068148Strike down this Tyrant, and the hive mind will suffer. 9068154You bring hope to the sector, Commander. 9068155The death of the Tyrant has caused the hive mind to recoil and the infestation to lessen. 9068156Power Sword 9068157Wraithsword 9068159Shuriken Cannon - NO MODEL YET 9068160Wraithlord 9068193Eliminate those Orks. 9068194Kill dese gits, boyz! 9068195I m headin fer da humie base! 9068196The Ork leader. He is getting away again. 9068197Commander, that Ork is heading to lead an attack on our firebase. 9068198Pursue and eliminate him. 9068199Stop dem humies! 9068200Can save yer camp now, ya gitz! 9068201Get dese Grot-munchers offa me backside! 9068202Greenskins inside the wall! 9068203Bring them death, brothers! 9068204Protect the flank! 9068205S full of flash kit in ere! 9068206Gimme dat elmet! 9068207Dese humies don bleed enuff… 9068208Commander, you must protect our firebase. 9068209Drive the Orks back. 9068210The Orks are targeting the generators powering the base. 9068211You must keep at least one operational. 9068212Commander, one of our predator tanks is at your disposal. 9068213Use it to take out armored Ork targets. 9068214But remember that it is vulnerable to missile fire. 9068215Commander, I have readied a complement of Tarantula sentry guns. 9068216Relay positions to me and I will drop them in to bolster your defense. 9068217You lot ave made a mess of all me plans! 9068218I don t appreciate dat! 9068219Oh, dat s much too big an ole to be in an Ork like me… 9068220Da boss iz dead! Leg it! 9068221Thule to Firebase. 9068222All Space Marines, prepare for emergency extraction to the Armageddon. 9068223We have more than Orks or Eldar to deal with here. 9068224Commander, Captain Thule needs your aid. 9068225Deploy to his position immediately. 9068226Xenos! Open fire! 9068229Less chatter, sergeants. 9068230There he is. 9068231Terra! I ordered all of you to extract, not to run into the belly of this! 9068232Meteorite inbound on your position! 9068233Not a meteorite… 9068234… a Tyranid spore. 9068236No… Arg! 9068237Captain Thule! 9068238Commander, Thunderhawks are inbound on your position. 9068239Get to Captain Thule. 9068240Keep the beast at range! 9068241Get to Captain Thule! 9068242It s getting away! 9068243Captain Thule! Get to Captain Thule! 9068244We have Captain Thule. 9068245Thunderhawk One Emergency extraction at relayed coordinates. 9068246Thunderhawks Three and Four Follow with bombing run, purification spread. 9068247Orbital batteries make ready to fire. 9068248Purge the alien. 9068249And may the Emperor be with us all. 9068250Extraction underway. 9068251Signal the Apothecary. 9068252Many of his vital organs and implants were destroyed and an alien poison is attacking surviving tissues. 9068253I will continue my analysis and report when I know more. 9068254Recovering the beast who attacked the Captain would be very helpful. 9068255Welcome to Calderis, Space Marines. 9068256This is Captain Davian Thule, in command of our operations in the sector. 9068257I am glad to have you join our battle against the Orks threatening this world. 9068258You have dropped right into the combat zone. 9068259A squad of Imperial Guardsmen is in trouble north of you. 9068260Continue to their position. 9068261Orks are trying to outflank the Guardsmen. 9068262Eliminate them. 9068264Keep alert for other Greenskins. 9068265Continue north and relieve the Imperial Guard. 9068266Gots ta get round them humie gunz… 9068267Oy! More umies! Kill em! 9068268This is third squad. We are at position N32. 9068269Under determined Greenskin assault. 9068270Requesting support. 9068271Squad - stay in cover! 9068272Open fire! 9068273Space Marines! Fight on men! 9068274Eliminate those Orks, Commander! 9068275Fall back to the Firebase and see to your wounded, Guardsman. 9068276The Greenskins are readying another assault, Commander. 9068277You must repel them. 9068278There are ruins near your position. 9068279Take up firing positions there. 9068280Using cover allows us to overcome the Orks superior numbers. 9068281Orks sighted! 9068282Get em, boyz! 9068283D ey re in da ruins! 9068284Ork vehicle! 9068285Stay in cover. That trukk has a heavy gun. 9068286More shootin , less dying! Ya gitz! 9068287Argh! Gotta get me some more boyz! 9068288And dese umies is sparkin up me trukk! 9068289Back through da tunnel. 9068290In a firefight, Greenskins, cover makes all the difference. 9068291Well done, Commander. 9068292Those Orks have opened a path through the hills somehow. 9068293Move forward and seal it. 9068294Da Boss sure took off quick. 9068295He s right naff about dat Trukk of his. 9068296More Orks. 9068297And lots of cover to use on our approach. 9068298Da Boss had da right idea! Back through da mine! 9068299The Greenskins are clearly using that mine as a passage, Commander. 9068300Seal that entrance by any means necessary. 9068301Fuel and ordnance by the cave mouth, Commander. 9068302A grenade will bring it down. 9068303A umie bomb? Oh no… 9068304Good work, Space Marines. 9068305The Greenskins will not be using that passage again any time soon. 9068306Prepare for extraction. 9068307To aid in this, I am assigning Sergeant Cyrus and his squad of Scouts to your command. 9068308His infiltration expertise should prove invaluable. 9068309Cyrus to Armageddon. In position. 9068310Space Marines - heartening news. 9068311Avitus - the squad leader who defended the hamlet - is still alive. 9068312The Orks incapacitated him, but apparently could not finish the job. 9068313Avitus is too stubborn to die. 9068314Bring down that guard tower, Cyrus. 9068315Oy! Humie! 9068316Into da tower, boyz! 9068317They see us! Fall back and maximize stealth. 9068318Where d da humie go? 9068319Oh well… Leff me grub on da fire. 9068320Infiltration tactics can get past those Ork guards. 9068321Out of sight. Moving toward target. 9068322A demolition charge will bring that tower down. 9068323Ork guards eliminated. 9068324Excellent work, Cyrus. 9068325Those Orks are turning tail. 9068327So it would seem, Cyrus. 9068328An Ork guard position stands between you and Sergeant Avitus. 9068329Approach with stealth and eliminate the Greenskins. 9068330Understood. 9068331Commander, we should hold at the landing zone while Cyrus eliminates the guards. 9068341They retreat to a point of safety. They may be back. 9068342Commander, regroup your forces and move into the hamlet. 9068349Commander, drive the Orks from the hamlet. 9068350Tarkus, Avitus and Cyrus are under your command. 9068351Hamlet clear of Greenskins, Commander. 9068352Commander, there is a relay beacon near your position. 9068353Activate it to finish securing the hamlet. 9068354Excellent work, Commander. The hamlet is secure. 9068355If in ruins. 9068356Ruins can be rebuilt, Cyrus. 9068357This will allow us to get Avitus s squad back to full strength. 9068358Set up your forces to repel the attack. 9068359This hamlet must not fall again. 9068366Orks on approach. 9068368Come on, Greenskins! 9068370The suppressive fire from my heavy bolter will keep the Greenskins pinned. 9068371Garh! Too much dakka! 9068374Good work, Avitus! They have nowhere to run now! 9068375Avitus s position is on your tactical display. 9068376Revive him, so that he may join your attack. 9068377Commander, any of us can revive Avitus. 9068379Damn Orks found another pass through the hills. 9068380Good work holding them back, Avitus, but your work is not over yet. 9068381Target them before they can get to cover. 9068382Well done, Space Marines. 9068383Thunderhawks are on approach to return you to the Armageddon. 9068384Just make the call, Avitus, and a drop pod will deploy to your position. 9068385Excellent. Now prepare for the next Ork wave. 9068386More Orks are on the way, Commander. 9068387My squad should set up in heavy cover, Commander. 9068388That position looks like a good candidate. 9068389There. Devastators ready to fire. 9068390Our heavy bolters are deadly, but they take time to set-up and have a limited field of fire. 9068391So keep those Ork grenadiers away from us. 9068395Move within satchel-charge range 9068396Click on the Satchel Charge ability and target the tower or a position close by 9068401Nob Leader 9068406Shoota Nob Leader 9068409Can only have one squad leader 9068412Nob Leader 9068413The Nob leader is an overgrown brute that increases the Shoota squad s durability and damage. Can detect infiltrated units. 9068423Can only have one squad leader 9068426Nob Leader 9068427This Nob Leader is a particularly ferocious specimen that is capable of keeping other Nobz in line. Increases the durability of the squad and increases melee damage. 9068429Nob Squad Leader 9068451Use Tactical Advance to Break Suppression 9068452Select Tarkus, then select the Tactical Advance Ability, which will break suppression and allow you to move freely with that squad. 9068453Smash! Maim! Destroy! 9068454Tyranid Lictor Boss 9068455Lictor 9068456Tyranicus Chameleo 9068477Rokkit Barrage 9068478Point da rokkit launcha skywards and unleash a hail of rokkits on the enemy. 9068483Force Field Overcharge 9068484Make yourself immune to melee attacks, take reduced damage from ranged attacks and knock down nearby units for a short time. 9068494But shouldn t we concentrate on the most populated worlds? 9068495Those of greater value, I mean. 9068496Of greater value, Thaddeus? 9068497Calderis and Typhon are the chapter s worlds. 9068498It is from here that we draw the young warriors who become Blood Ravens. 9068499There are no places of greater value to us. 9068501A secret shared is a secret lost, Tarkus. 9068502And Techpriests are more secretive than most. 9068503Secrecy has its place, but not when it keeps information from those who need it. 9068504You sound like an initiate, Tarkus. 9068505We are Blood Ravens. 9068506Our chapter is built on secrecy, on keeping certain truths from those who feel they should know them. 9068507And think what that has cost us, Cyrus. 9068508Are we to man every barricade across the sector? 9068509Avitus makes sense, Commander. 9068510We are trained for assault. We are few in number. 9068511Pressing us into defensive positions is not a recipe for success. 9068512It is the only recipe the Commander has, Cyrus. 9068513We strike at the enemy and drive him back. 9068514But we must also deflect attacks on our holdings. 9068515It isn t a Space Marine s traditional role. What of it? 9068516Are we going to let the whole sector fall because doing so is easier? 9068517Of course not. 9068518But no matter how willing and brave, a spear-tip is not a shield. 9068519Do we have any further news about Captain Thule? 9068520I have removed the Captain from the stasis field. 9068521Thanks to the samples obtained thus far, I have been able to halt the poison s progress. 9068522That is good news, Apothecary. 9068523Soon enough he will be among us again. 9068524If the Captain rises again, Thaddeus, he will not be the man you knew. 9068525The alien tore him to bloody shreds and he hovers near death. 9068526If he manages to claw himself back, he will be transformed. 9068527The man who pulled you from the gutters of Meridian is gone forever. 9068528Your pathetic sentimentality for the faceless masses is getting tiring, Thaddeus. 9068529Those masses are the Emperor s people! You had best remember that! 9068530Enough! You have your orders. 9068531Be true to the Chapter and obey. 9068532You are foolish to expect unquestioning obedience from them, Tarkus. 9068533They are Space Marines. It is their duty to obey. 9068534The Commander is due their obedience and he has it. 9068535But you are not the Commander, Tarkus. 9068536You are their brother in arms, but their elder brother. A veteran of countless battles. 9068537They respect your service record and the terminator honors you bear. 9068538But do they respect you? Do they even know you? 9068539I … 9068540And what of you, Cyrus? Do you respect me? 9068541Enough to be truthful with you, Tarkus. 9068542I will remember this day, when the end comes. 9068543The end? You are a morbid one, Cyrus. 9068544We are the Emperor s Angels of Death, Thaddeus. 9068545Do you think death will overlook us? 9068546I… I suppose not, but why focus on the possibility of death? 9068547Today is a day of victory. 9068548That s the point. 9068549Your death is not merely possible, Thaddeus, it is a certainty. 9068550Maybe in this war, maybe in another. One day, you will die. 9068551On that day, the elation of victory will be very far away. 9068552So save some of that victorious cheer. Store it away, so you may call on it when that day comes. 9068553We cannot allow Meridian to fall, Commander. 9068554I have no love for the planetary nobility, but the billions below them must be saved. 9068555We are warriors, not saviors, Thaddeus. 9068556What? What does that even mean? 9068557That we are the Emperor s Angels of Death, not his Angels of Mercy. 9068558Leave saving to the confessors and the Holy Sisters. 9068559How can you be so blind? We are weapons, but we fight for all those whom the Emperor protects. 9068560Here, today, we are their only hope. 9068561You can worry about hope and salvation, child. 9068562I will kill enough for us both. 9068563Would that we were done with these Eldar. 9068564Their trickery is the last thing we need to be worrying about. 9068565They are just another alien threat, Tarkus. 9068566They are perhaps marginally less repulsive than Orks or Tyranids, but that is all. 9068567Would that all saw that as clearly as you, Avitus. 9068568The Eldar s mask of beauty has lured too many into lowering their guard. 9068569You speak from experience, Tarkus. 9068570… Yes, I do. 9068571From bitter experience, and from sins that haunt me still. 9068572When I was just an initiate, an elder said to me "Atone for your errors by learning from them." 9068573I see your students still parrot your maxims, Cyrus. 9068574Victory has its own price. 9068575Speak your mind Thaddeus. 9068576With each victory, I can feel more and more of myself slipping away. 9068577Continue. 9068578In battle… it used to be a great rush, a thrill. 9068579Now more and more, it s become… 9068580Purer. 9068581Simpler. 9068582Yes, both of those. I go to a place where my spirit and body are one, a perfect weapon honed by powers far beyond me. 9068583You are leaving behind the remnants of your life before the Chapter found you. 9068584A great honor, but melancholy. 9068585And not without costs. 9068586You are not one of them any more. 9068587Them. Humans. Men. No, I m not quite one of them anymore. 9068588You are purging yourself of a weakness, Thaddeus, but there are more to come. 9068589You cling to hope, which just brings despair. 9068590We are weapons. There is the Emperor and there is war. 9068591Nothing more. 9068592There is the Chapter, Avitus. 9068593And its secrets. And its lies. 9068594Look at Captain Thule - risen from death to fight but then falling again into slumber. 9068595War is all we are. The rest is delusion. 9068596Maybe… But I will cling to hope for a while longer, I think. 9068597And if the secrets of the chapter cost me that… well, I will still stand with my brothers. All of them. 9068598As will we all. As will we all. 9068605Stikkbombs 9068606Booby Traps 9068607Plant an explosive which can be triggered remotely, deals large damage to all targets in blast radius. 9068622Infiltrate 9068623Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9068631Levitation Field 9068632Lift enemies around the Farseer into the air, incapacitating them then throwing them doing knockback damage. 9068646Greenskin Horde 906864785th Vendoland 9068654Termagant 9068657Call Turret 9068663Fragile ranged unit that can overwhelm melee enemies en masse. Can be upgraded with Toxin Sacs which grant the Crippling Poison ability. 9068664Tyranid Termagants 9068668Termagant Brood 9068703Infiltrate 9068704Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9068707Infiltrate 9068708Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9068711Kommando 9068722Infiltrate 9068723Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9068757Cliff Side 9068758Right-click to occupy. 9068759Guard Tower 9068760Right-click to occupy. 9068761Guard Tower 9068762Right-click to occupy. 9068763Civilian Structure 9068764Right-click to occupy. 9068765Guard Tower 9068766Right-click to occupy. 9068767Right-click to occupy. 9068768Right-click to occupy. 9068769Civilian Structure 9068770Civilian Structure 9068771Right-click to occupy. 9068772Right-click to occupy. 9068773Right-click to occupy. 9068774Right-click to occupy. 9068775Building 9068776Building 9068777Right-click to occupy. 9068778Building 9068779Building 9068780Civilian Structure 9068781Civilian Structure 9068782Civilian Structure 9068783Civilian Structure 9068784Sacraficial Pit 9068785Sacraficial Chamber 9068786Civilian Structure 9068787Avatar Ruins 9068788Avatar Ruins 9068789Communication Array 9068790Automated Foundry 9068791Imperial Shrine 9068792Right-click to secure 9068793Right-click to secure 9068794Right-click to secure 9068795Shoota Boy Weak Boss 9068821Basic infantry of feral Orks. 9068822Ork Shoota Boyz 9068823Shoota Boyz 9068824Ranged Ork Mob 9068825Infiltrate 9068826Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9068828Infiltrate 9068829Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9068847Call Drop Pod 9068848Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9068856Drop Pod Beacon 9068858Accessory 9068860Reinforces all nearby squads 9068868%1COMPLETEDMISSIONS%/%2MISSIONATTEMPTS% (%3PERCENTAGE%%%) 9068872Find a Game 9068873Local Area Network 9068874Host 9068875Join 9068876Game History 9068877LEVEL UP! 9068878Exit 9068879Big Shoota 9068943M38 Issue - Emergency Bleed Coil 9068945DEFAULT Weapon for the Devastator Squad 9068946Menacing Visage 9068947Grants the Terrify ability which causes fear in target making them fall back. 9068949Stikkbombs 9068950Terrify 9068951Force the target to fallback to their headquarters. 9068960Game Setup 9068961Select Hero 9068968Game List 9068969Searching for Games… 9068979Setting Up Match… 9068980Looking for Ideal Match 9069017Okay 9069018Mission Complete! 9069121Your Party 9069122Invite a Friend 9069150Your Team 9069151Enemy Team 9071110Defenders 9071219Planetary Defenders 9071220Guardians of Aurelia 9071221Defenders of Aurelia 9071222Heroes of Aurelia 9071223Saviors of Aurelia 9071224The Emperor s Chosen 9071225Heroes of the Imperium 9071226Saints of Aurelia 9071227Blessed Warriors 9071228Crusaders 9071229Wrath of Aurelia 9071230Purifiers 9071231Angels of Purgation 9071232Destroyers of Xenos 9071233The Emperor s Fury 9071234Ravens of Death 9071296Warboss Bonesmasha 9071300Thunder Hammer and Storm Shield 9071301Thunder Hammer and Storm Shield 9071303Ork Assassin Bakstabba 9071304Level 16 Evil Sunz Assassin 9071305Merciless Strike 9071306Unlock Ability - Lash out at a specified target with an explosive short-ranged melee attack. 9071307Ability Unlocked - Lash out at a specified target with an explosive short-ranged melee attack. 9071313Power Weapon Aptitude 9071314Unlock Weapons - Learn to wield power swords, power axes, and power fists. 9071315Weapons Unlocked - Thaddeus can wield power swords, power axes, and power fists. 9071340Improved Load Out 9071341Adds an Accessory slot. 9071342Number of Accessory slots increased by one. 9071350Shoota Boy 9071353Basic infantry of feral Orks. 9071354Feral Ork Boyz 9071357Power Sword 9071368More of us are coming - this planet will be ours! 9071369You lost this war before you started, fool! 9071370Primary threat spotted. 9071371…moving into position. 9071372Neutralizing… 9071373Take cover! 9071374Strike from the sky, brothers! 9071375I have come to destroy you. 9071376This planet is ours, witch. 9071377No… This planet is theirs. 9071470A more powerful Dreadnought. Effective in melee. The sight of a Dreadnought killing enemy units inspires nearby troops, increasing their stats temporarily. 9071471Venerable Dreadnought Drop Pod 9071472Frenzy 9071473Deal more damage and take more damage. Also breaks suppression effects. 9071476Deep Strike Assault Terminator Squad 9071477Teleport in an Assault Terminator Squad to the targeted location. 9071481Hold the Line 9071482Abilities 9071483Traits 9071484Traits 9071485Stunbomb 9071486Throw a stun grenade that disrupts and stuns enemy troops. 9071488Stikkbomb 9071731Hold off the Tyranids so the poison can work its way into the main Capillary tower 9071732Poison the first vein 9071733Poison a second vein 9071734Move to a second vein and begin poisoning it. 9071822Aegis of Fury 9071823Give in to righteous fury and become temporarily invulnerable. 9071825Requires "Berserker Fury" Upgrade on Thaddeus 9071982Ancient Defender 9071983Unlock Ability - Temporarily deactivate, initiating self-repair while providing a heavy cover bonus to nearby allies. 9071984Ability Unlocked - Temporarily deactivate, initiating self-repair while providing a heavy cover bonus to nearby allies. 9071991Champion 9071992Champions 9072087The enemy is here! 9072088Prepare yourselves! 9072089Weapons ready! 9072090To war, Eldar! 9072091You will feel the might of an Eldar mind! 9072092To your positions! 9072093Loose the war cry, Banshees! 9072094Draw your blades! 9072095The enemy is here! 9072096Call in the reserves! 9072097Summon the Eldar host! 9072098Answer the enemy with fury! 9072099Team %1team% Victorious! 9072100Team %1team% 9072107Rescue the Imperial Guardsmen and kill all of the Orks. 9072108Take Cover 9072109Before the Ork assault wave arrives, take cover in the ruins to the northeast. 9072270Adding support structure. 9072271Support structure complete. 9072272Adding warp generator. 9072273Generator operational. 9072274Healing station deploying. 9072275Healing station ready. 9072276Erecting Listening Post. 9072277Listening post complete. 9072278Regrettably, that will not work. 9072279It is simply impossible. 9072280We must think of something else. 9072281It cannot be. 9072282Impracticable. 9072283We are losing a victory objective. 9072284Those sent to take the point have perished. 9072285The foe seeks to deprive us of a vital resource point. 9072286Hostile Orks are claiming a victory point. 9072287Hostile Orks seek to overrun our resource point. 9072288Enemy Space Marines are claiming a victory objective. 9072289The Space Marines are taking one of our resource points. 9072290The Tyranid enemy is claiming a victory objective. 9072291The Tyranids are taking our supply point. 9072292Our allies have secured a supply point. 9072293The enemy is taking one of our supply points. 9072294We have lost a supply point to the enemy. 9072295An ally has gained control of a victory point. 9072296The enemy is claiming a victory point. 9072297We have lost a victory point to the enemy. 9072298Somewhere, we went astray. 9072299A discouraging reversal. 9072300This is most unfortunate. 9072301We have prevailed. 9072302The Craftworld shall rejoice in our victory. 9072303Triumph is ours. 9072304It shall be done. 9072305For the Craftworld 9072306Our mission above all. 9072307We are guided by a greater force. 9072308Our purpose is one. 9072309As it was fated. 9072310As it was foreseen. 9072311You shall have it. 9072312Eminently possible. 9072313We do what we must. 9072314Just as you require. 9072315We shall rise to the challenge. 9072316Indubitably. 9072317Let the power of the Eldar wipe our enemies away. 9072318We are ready to unleash the Eldritch Storm on our foes. 9072319We cannot supply additional troops. 9072320You must make due with the forces you have for now. 9072321Our bone singers are exhausted. You must make do with the materiel you have. 9072322Our armory is depleted. 9072323We can send no more equipment at the moment. 9072324I sense an enemy in our territory. 9072325The foe approaches our holdings. 9072326The enemy has sent a champion into our holdings. 9072327Enemy soldiers approach our holdings. 9072328Their monstrosity now walks among us. 9072329A hostile psychic presence approaches our forces. 9072330Enemy vehicles bear down on our holdings. 9072331An enemy walker lumbers toward our possessions. 9072332I detect enemy Eldar near our possessions. 9072333The Eldar who now approach our forces do not wish us well. 9072334One of the enemy Eldar leaders has entered our area. 9072335Enemy Aspect Warriors have reached our territory. 9072336A potent Eldar mind invades our territory. 9072337Enemy Eldar have sent vehicles to our holdings. 9072338The enemy Eldar send a Wraithlord into our midst. We must end its torment. 9072339Hostile Orks approach our holdings. 9072340Ork enemies approach our forces. We cannot brook their interference. 9072341I detect enemy Orks, far too close to our holdings. 9072342A hostile Ork leader is loose among our possessions. 9072343Enemy Ork vehicles have entered our territory. 9072344The "God-Emperor s" elite have found our holdings. 9072345The Space Marines bring their crusade to our borders. 9072346A hostile Space Marine leader approaches us. 9072347Enemy Space Marines send infantry among us. 9072348Hostile human vehicles in our area of control. 9072349Hostile Tyranids press on our borders. 9072350Hostile Tyranids come to raven our holdings. 9072351A hostile Tyranid apex creature enters our area of control. 9072352The hostile touch of the Hive Mind. The Tyranids have found our holdings! 9072353The Avatar of Khaine has fallen… It cannot be … 9072354Our Howling Banshees have howled their last. 9072355We have lost a Falcon Tank to the enemy. 9072356The enemy has destroyed our mighty Fire Prism. 9072357Our Guardians have given their lives for our cause. 9072358Our Aspect Warriors have fallen to the enemy. 9072359Precious Eldar lifeblood has been spilt. 9072360I sense the spark of Eldar life being extinguished. 9072361Death has struck among our warriors. 9072362Our allies suffer casualties. 9072363Our ally s soldiers die where they stand. 9072364Our ally s infantry perishes. 9072365Our Farseer is incapacitated! 9072366Our Rangers have met their end. 9072367The enemy has destroyed one of our structures. 9072368We have lost a structure to the enemy. 9072369Our allies have lost a structure. 9072370We have lost a vehicle. 9072371An allied vehicle has fallen. 9072372Our allies have lost a vehicle. 9072373Our Warlock has fallen! 9072374Our Warp Spider is grievously wounded! 9072375Our Webway gate has fallen to ruin. 9072376Wraithbone armature screams -- our Wraithlord has fallen. 9072377One of our support structures has been destroyed. 9072378Our human ally s Apothecary has been incapacitated. 9072379A teammate s tunnel has been sealed. 9072380Ancient Elothan has suffered great damage. You must revive our Wraithlord. 9072381An allied Farseer has been incapacitated. 9072382Our human ally s forward operations relay has been lost. 9072383Our ally s Space Marine Commander has fallen. 9072384We have lost a generator to enemy fire. 9072385A healing station has been lost to the enemy. 9072386The Hive Tyrant of our ally has fallen. 9072387Our ally s headquarters have been destroyed. 9072388Our headquarters has been destroyed. 9072389Exarch Kaylith has been incapacitated, Farseer. 9072390Our ally s Kommando has fallen. 9072391A teammate s Lictor has fallen. 9072392One of our Listening Posts has been destroyed. 9072393An allied Mekboy has fallen. 9072394An allied Ravener has been incapacitated. 9072395Pathfinder Ronahn has fallen and must be revived. 9072396The enemy has incapacitated the Farseer. 9072397The enemy has destroyed an ally s structure. 9072398An allied Techmarine has succumbed to the enemy. 9072399One of our ally s turrets has been destroyed. 9072400Exarch Tyrea has fallen. She must be revived, Farseer. 9072401Warlock Veldoran has been overwhelmed, Farseer. 9072402A teammate s Ork banner has toppled. 9072403A teammate s Warboss has fallen. 9072404An allied Warlock has been rendered unconscious. 9072405An allied Warp Spider Exarch has been felled. 9072406An ally s Webway portal has been permanently shut. 9072407Fortune favors us. We must press it while we may. 9072408I sense desperation in our foe. 9072409We are achieving our goals. 9072410The battle goes our way -- for now. 9072411Do not falter, for victory is within reach. 9072412Soon we will have the field! 9072413We will soon have conquest. 9072414Our triumph is nearly complete. 9072415Fortune s tide recedes from us. 9072416You must forestall the coming doom. 9072417We have come to a desperate pass. 9072418We must not lose the day. 9072419The enemy has only five points remaining. 9072420The enemy has ten points remaining. 9072421The enemy has only twenty-five points remaining. 9072422The enemy has only fifty points remaining. 9072423The enemy has seventy-five points remaining. 9072424The enemy has one hundred points remaining. 9072425The enemy has one hundred and fifty points remaining. 9072426The enemy has two hundred points remaining. 9072427The enemy has two hundred and fifty points remaining. 9072428The enemy has three hundred points remaining. 9072429We have only five points remaining. 9072430We have only ten points remaining. 9072431We have only twenty-five points remaining. 9072432We have only fifty points remaining. 9072433We have seventy-five points remaining. 9072434We have one hundred points remaining. 9072435We have one hundred and fifty points remaining. 9072436We have two hundred points remaining. 9072437We have two hundred and fifty points remaining. 9072438We have three hundred points remaining. 9072439One of our structures is being attacked. 9072440The enemy has targeted our structure. 9072441The foe besets our holdings. 9072442One of our structures is under attack. 9072443Hostile Eldar have targeted our structures. 9072444Enemy Eldar batter at our structure. 9072445Orks are vandalizing one of our structures. 9072446The green beasts attack our structure 9072447Space Marines have targeted one of our structures. 9072448Our structure is prey to Space Marines. 9072449One of our structures is under Tyranid threat. 9072450You must drive the Tyranids from our structures before they fall. 9072451One of our support structures is under attack. 9072452Our resources are currently depleted. 9072453One of our generators is under attack. 9072454An ally s forces are coming under attack. 9072455A healing station is under enemy attack. 9072456An ally s headquarters are under attack. 9072457We require more resources. 9072458One of our Listening Posts is under attack. 9072459An allied hero unit is under attack. 9072460Our requisition pool is depleted. 9072461We cannot do so without additional requisition. 9072462One of our weapons platforms is under enemy attack. 9072463The enemy has targeted our weapons platform. 9072464We require additional power. 9072465Our power supply is insufficient. 9072466Our Webway Gate is under enemy attack. 9072467The enemy wishes to shut our Webway Gate. 9072468The Banshee temple sends warriors to fill the ranks. 9072469Mobilizing additional Guardians. 9072470We are replenishing the squadron s numbers. 9072471We are sending down infantry reinforcements. 9072472A new Ranger joins their detachment. 9072473The Warp Spider aspect sends its warriors. 9072474Our ally s slain Apothecary has been returned to his base. 9072475Our ally s Apothecary has been revived. 9072476Our ally s slain Farseer has been returned to her base. 9072477An allied Farseer has regained consciousness. 9072478Our ally s slain Force Commander has been returned to his base. 9072479An allied Force Commander has been restored. 9072480Our ally s slain Hive Tyrant has been returned to its base. 9072481An ally s Hive Tyrant has been revived. 9072482Our ally s slain Kommando has been returned to his base. 9072483A teammate s Kommando has been revived. 9072484Our ally s slain Lictor has been returned to its base. 9072485A teammate s Lictor has been restored. 9072486Our ally s slain Mekboy has been returned to his base. 9072487An ally s Mekboy has been restored. 9072488Our ally s slain Ravener has been returned to his base. 9072489An ally s Ravener has cheated death. 9072490Our ally s slain Techmarine has been returned to his base. 9072491Our ally s Techmarine has returned from the brink of death. 9072492Our ally s slain Warboss has been returned to his base. 9072493An ally s Warboss has been revived. 9072494Our ally s slain Warlock has been returned to his base. 9072495A teammate s Warlock has been revived. 9072496Our ally s slain Warp Spider has been returned to his base. 9072497Our ally s Warp Spider has regained awareness. 9072498Deploying the Brightlance cannon. 9072499We must arm for even crueler warfare. 9072500It is time to add to our war panoply. 9072501Our forces shall have tools for their task. 9072502I have paused the arms delivery. 9072503We cannot deliver the armaments at this time. 9072504With his Powerblades, the Exarch shall deal death from either hand. 9072505Let the Flame of Asuryan bless our Farseer in battle. 9072506Make ready the rune armor of fate. 9072507Exarch, prepare to lead your sisters. 9072508Ready the Warlock s mantle. 9072509Prepare the runes for use on the field of battle. 9072510Gather the darkness that our Warlock may strike from the shadows. 9072511Engrave the runes of death and war. 9072512Draw the Hunter s Blade from its sheath. 9072513Let the Ninety-Ninth Sword be honed and made ready for war. 9072514The Farseer calls for the runes of storm and fury. 9072515Let this blade strike terror in the foes of Eldar. 9072516Deploying enhanced death spinner stabilizers. 9072517The Warp Spider temple readies its best webs. 9072518Draw the runes. Ready the spirit stones. 9072519Carry forth the Farseer s helm. 9072520Ready the runes of sacrifice and war. 9072521Preparing filament alignment. 9072522The Witchblade shall burn in your hands. 9072523Recalibrating death spinner targeters.
https://w.atwiki.jp/cevo/pages/10.html
* tribe/ 日本語化 tribe/ の日本語化 作業状況 ◎・・・和訳完了 100% ○・・・一部未訳 80-99% △・・・半分和訳 50-80% ×・・・和訳中 0-50% 日付は更新日時 Tribes\ 05/06/12 - ◎ Americans.tribe.txt __/__/__ - Babyl.tribe.txt? 05/03/05 - ○ Chinese.tribe.txt __/__/__ - Egyptians.tribe.txt? __/__/__ - French.tribe.txt? __/__/__ - Germans.tribe.txt? 07/06/04 - △Greeks.tribe.txt 05/03/05 - ◎ Japanese.tribe.txt 05/05/19 - △ Mongols.tribe.txt __/__/__ - Persians.tribe.txt? __/__/__ - Phoenicians.tribe.txt? __/__/__ - Romans.tribe.txt? 05/03/07 - △Russians.tribe.txt __/__/__ - Spanish.tribe.txt? 07/06/04 - ◎ StdUnits.txt __/__/__ - Vikings.tribe.txt?
https://w.atwiki.jp/fo3ss/pages/22.html
最終更新:2016年11月01日) インデックス Fallout 3 DLC日本語化プロジェクト日本語化方法(FOJP)64bit OSでクラッシュする場合の対処法 OP・EDのムービーに日本語字幕を追加する方法 日本語マニュアル 図解日本語化マニュアル Fallout 3 DLC日本語化プロジェクト http //ux.getuploader.com/fo3dlc_l/ 日本語化方法(FOJP) 前置き F3DC(中華exe)より安定性の高いFOJPが開発されたので説明をFOJP日本語化に置き換えてあります。 必須ソフトのダウンロードとインストール 1.Fallout Script Extender (FOSE)のインストールFOSEをダウンロードし解凍したうちfose_loader.exe、fose_○○.dll、fose_editor_○○.dllをFallout 3のルートフォルダに置きます。参考:MOD/拡張 - Fallout 3 Wiki JP 2.Fallout Mod Manager (FOMM)のインストールFOMMをダウンロードしインストール。 参考 FalloutでMOD生活を始める下準備 - 日本語化もMOD。 日本語化手順 1.Fallout 3 DLC日本語化プロジェクトからファイルをダウンロードここでは「FO3日本語化まとめ」 を使います。 +同梱 FOJP2_v4.6.zip FOJP用VANILLA1.7.0.3日本語化[20110123].zip FOJP用5DLCs日本語化[20120302]α版.rar computers_menu v3.zip babybook日本語化.rar序盤のYou re SPECIAL!内のページの翻訳 Fallout3+日本語化キット[20090308]S氏暫定最終ver[1] .zip (内 race_sex_menu.xml)人種や髪型の選択画面の日本語表示に使用 2.解凍した「FO3日本語化まとめ」FO3_rootフォルダ配下のファイルとフォルダを、Fallout 3のルートフォルダにコピー。FOJPフォルダーのVANILLA_PlayerName.txtとVANILLA_PlayerName_jp.txt内の"[プレイヤー名]"を各自が使用している名前に置き換えてください。 3.FOMMを起動し、リストのうち、「JPPatch.esp」にチェックが入ってることを確認。入ってない場合は、チェックを入れる。 4.FOMMのTools>Archive Invalidationにチェックを入れる。(Fallout.iniに必要な更新がされる) 以上です。 Fallout 3のルートフォルダのfose_loader.exeからゲーム起動して日本語化されているかどうか確認してみてください。 場合によってはインストールが必要 基本的にはゲームのインストール時点でインストールが完了していると思われる。 「Microsoft Visual C++ 2010 再頒布可能パッケージ (x86)」 http //www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4da-a423-37bf0912db84 displayLang=ja ※ 64bitOSでもx86用を使用します。これより新しいバージョンが入ってる場合はいらないと思います。 「Microsoft Core XML Services (MSXML) 6.0 」 http //www.microsoft.com/downloads/details.aspx?FamilyID=993c0bcf-3bcf-400-be21-27e85e1857b1 displayLang=ja +FO3日本語化まとめを使わずに個別に行う場合 1.まずはファイルを落としてくる まずFallout 3 DLC日本語化プロジェクトで最新のFOJPとFOJP用辞書ファイルを落としてきます。 現時点(2014.08.30)では 本体 FOJP2_v4.6.zip(v4.7.zipは人柱用) 本編用辞書 FOJP用VANILLA1.7.0.3日本語化[20110123].zip(ダウンロードパスワード fo3) DLC用辞書 FOJP用5DLCs日本語化[20120302]α版.rar です。DLC持ってない人はDLC用辞書は要りません(後からDLC導入予定なら、先に入れておいても損はありませんが)。 ※DLC用辞書は意訳でNPCの口調が特徴的になっていたりと多少違和感がありますが 内容が通じなくなる程過剰だった部分は修正されているようです 2.FOJP本体のファイルを組み立てる 全部解凍してください。基本的には各ファイルのreadmeに従って設定すれば大丈夫です。 1.fojp.xmlをFallout3.exeのある場所にコピーする。※ 2._fojp.dllを、Fallout3のフォルダの \Data \fose \plugins \_fojp.dll にコピーする 3.「VANILLAのフォント」フォルダに入っている*.fntファイルを全てFallout3のフォルダの \Data\textures\fonts にコピーする ※fojp.xmlは、最新のFOJP2_v4.6.zipの物を推奨します。(readmeのターミナルの記号を表示する書式の部分(readmeの記述だと誤解しやすい)が最初から変更してあるので) FALLOUT.INIの設定(デフォ) 場所はマイドキュメント/My Games/Fallout3/ [Fonts] sFontFile_1=Textures\Font\Glow_Monofonto_Large.fnt sFontFile_2=Textures\Font\Monofonto_Large.fnt sFontFile_3=Textures\Font\Glow_Monofonto_Medium.fnt sFontFile_4=Textures\Font\Monofonto_VeryLarge02_Dialogs2.fnt sFontFile_5=Textures\Font\Fixedsys_Comp_uniform_width.fnt sFontFile_6=Textures\Font\Glow_Monofonto_VL_dialogs.fnt sFontFile_7=Textures\Font\Baked-in_Monofonto_Large.fnt sFontFile_8=Textures\Font\Glow_Futura_Caps_Large.fnt 3.辞書を入れる 1.Fallout3.exeのある場所に本編用辞書のFOJPフォルダを貼りつけてください。 DLC入ってる人は両方のテキストをFOJPのフォルダにまとめて入れてください。 (仮に、DLCがない状態でDLC用辞書を入れた・設定したとしても不具合は起きません) 2.Data/menus/ に本編用辞書付属の“computers_menu.xml(10/11/09)”を入れてください。 FOJP本体付属の同名ファイル(11/04/19)を使うと、細かい調整の違いでターミナルの翻訳が途中で止まります。 3.ついでに中華exeのS氏暫定最終に入っている“race_sex_menu.xml ”も入れておくと容姿や髪型などのメニューも翻訳されます。 4.辞書を設定する 最初にコピーしたfojp.xmlをメモ帳で開き以下の場所に replacetext ここ→ /replacetext 本編のみの人は以下のテキストを張り付けてください file jp="FOJP/VANILA_Center_jp.txt" en="FOJP/VANILLA_Center_en.txt" align="center"/ file jp="FOJP/VANILA_Center_jp.lower.txt" en="FOJP/VANILLA_Center_en.lower.txt" align="center" priority="20"/ file jp="FOJP/VANILA_Left_jp.txt" en="FOJP/VANILLA_Left_en.txt"/ file jp="FOJP/VANILA_Left_jp.lower.txt" en="FOJP/VANILLA_Left_en.lower.txt" priority="20"/ file jp="FOJP/VANILA_Left_jp.lowest.txt" en="FOJP/VANILLA_Left_en.lowest.txt" priority="30"/ file jp="FOJP/VANILA_Right_jp.txt" en="FOJP/VANILLA_Right_en.txt" align="right"/ file jp="FOJP/VANILA_Right_jp.lower.txt" en="FOJP/VANILLA_Right_en.lower.txt" align="right" priority="20"/ file jp="FOJP/VANILA_PlayerName_jp.txt" en="FOJP/VANILLA_PlayerName_en.txt"/ 本編+DLC(GOTY版でも同じ)の人は以下のテキストを張り付けてください file jp="FOJP/VANILA_Center_jp.txt" en="FOJP/VANILLA_Center_en.txt" align="center"/ file jp="FOJP/VANILLA_Center_jp.lower.txt" en="FOJP/VANILLA_Center_en.lower.txt" align="center" priority="20"/ file jp="FOJP/VANILA_Left_jp.txt" en="FOJP/VANILLA_Left_en.txt"/ file jp="FOJP/VANILA_Left_jp.lower.txt" en="FOJP/VANILLA_Left_en.lower.txt" priority="20"/ file jp="FOJP/VANILA_Left_jp.lowest.txt" en="FOJP/VANILLA_Left_en.lowest.txt" priority="30"/ file jp="FOJP/VANILA_Right_jp.txt" en="FOJP/VANILLA_Right_en.txt" align="right"/ file jp="FOJP/VANILLA_Right_jp.lower.txt" en="FOJP/VANILLA_Right_en.lower.txt" align="right" priority="20"/ file jp="FOJP/VANILA_PlayerName_jp.txt" en="FOJP/VANILLA_PlayerName_en.txt"/ file jp="FOJP/DLC_Center_jp.txt" en="FOJP/DLCs_Center_en.txt" align="center"/ file jp="FOJP/DLC_Center_jp.lower.txt" en="FOJP/DLCs_Center_en.lower.txt" align="center" priority="20"/ file jp="FOJP/DLC_Left_jp.txt" en="FOJP/DLCs_Left_en.txt"/ file jp="FOJP/DLC_Left_jp.lower.txt" en="FOJP/DLCs_Left_en.lower.txt" priority="20"/ file jp="FOJP/DLC_Left_jp.lowest.txt" en="FOJP/DLCs_Left_en.lowest.txt" priority="30"/ を追加して保存してください ※追加でMOD用の辞書を設定する場合も上記と同様の書式で追記していきます。priority=は指定されてなければ省略で構いません。 また、中華exe用と書かれている辞書ファイルはFOJPと同形式なので問題なく使用できます。書式は上記に合わせてください。 5.最後にFOMMでJPPatch.espにチェックを入れて起動してください。(チェックしなくても大きな問題はありません) デフォだと翻訳対象の検索から漏れてしまうダイアログの一部などの細々とした部分を翻訳させるのに使われています。 (装備画面右上の 「Repair R)」→「修理する R)」など) (ターミナルがまともに翻訳されない時は、このチェックと関係ない何かで作業に失敗している時なので意味無いです) FOMMの使い方は下記リンク先を参照してください。 http //wiki.fallout3.z9.org/?MOD%2FTool%2Fallout3ModManager 6.「fojp.xml内の以下のように変更するとターミナルの記号も表示されて良いと思います。。」 本編辞書のreadmeのこの記述ですが、readmeでは本来必須である下記の赤字部分が省略されてしまっている為、 そのままコピペするとターミナルに限らずゲームの全体の翻訳が中途半端になって失敗します。 ミスを防ぐ為、本編辞書のsampleフォルダにあるfojp.xmlを修正して使うか、見本として確認するといいでしょう ※最新版のFOJP2_v4.6.zipの物は既に修正済みなので手を加える必要はありません。 変更後(ターミナルのプロンプトを表示させる) !-- 辞書翻訳時に取り除かれるプリフィックス・サフィックス -- config id="TrimPrefixRegulrExpressions" ![CDATA[^( GID[0-9]+ )]] !-- ID埋め込み -- /config config id="TrimSuffixRegularExpressions" ![CDATA[([ ]$]] /config !-- 辞書翻訳時にバイパスされるプリフィックス・サフィックス -- config id="BypassPrefixRegularExpressions" ![CDATA[^(\a-zA-Z0-9,%\$/ ]+\]|Req .*Ranks [0-9]+| .+ | ) !-- スピーチチャレンジ、スキル要求|Perks|ID埋め込み|ターミナルの記号 -- /config 余談ですが、F3DCのdllをfoseフォルダ以下に入れていると、F3DCを使っていない時でもフォントに悪影響が出ます。 クエスト開始/終了や経験値取得などの大文字フォントが小文字になる ハッキング画面が表示崩れする FOJPでターミナルの翻訳がされなくなる...等 上記のやり方を試してもまだターミナルが日本語化されなかったがArchiveInvalidation Invalidatedを導入した所、日本語化に成功した 以下手順 ファイルをダウンロード http //www.nexusmods.com/fallout3/mod/94/? 1.) First open your FALLOUT3.INI which is located in My Documents\My Games\Fallout3 and search for SArchiveList, once found add "ArchiveInvalidationInvalidated!.bsa" to the list before "Fallout - Textures.bsa". 2.) Search for bInvalidateOlderFiles and change it from 0 to 1. 5.) Save Fallout3.ini. 6.) Place ArchiveInvalidationInvalidated!.bsa into your \Fallout 3\Data\ folder. 64bit OSでクラッシュする場合の対処法 ネタ元 http //svgr.jp/my/Panzer_Hound/diaries/23481 マイDQN\My Games\Fallout3内のFallout.iniを開いて以下の様に設定を修正 bUseThreadedBlood=1(初期値は0) bUseThreadedMorpher=1(初期値は0) bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1(初期値は0) bUseThreadedAI=1(初期値は0) bUseMultiThreadedFaceGen=1 bUseMultiThreadedTrees=1 iNumHavokThreads=5(初期値は1) 使用するコア数を設定。Fallout3が3コア以上に最適化されていないため設定値は2を推奨 屋外、特に室内でフリーズする人は上記のマルチスレッド化と併用を強く推奨 [General]の一番下に追記 iNumHWThread=2 OP・EDのムービーに日本語字幕を追加する方法 Fallout 3 / New Vegas日本語化スレ17 より http //anago.2ch.net/test/read.cgi/game/1330162388/322 1. BikMod Library 0.3eをDLします。http //tools.game-alive.com/forums/viewforum.php?f=4&sid=c431e28db4005654ecbe370456995a1b 2. Fo3-and-FoNV-イントロED字幕.zipをDLします。http //ux.getuploader.com/fo3dlc_t/download/416/Fo3-and-FoNV-%E3%82%A4%E3%83%B3%E3%83%88%E3%83%ADED%E5%AD%97%E5%B9%95.zip1のサイトに繋がらない場合はこちらをDLします。Fo3-and-FoNV-イントロED字幕+bikmodv0.3e.zip 3. Fallout3.exeと同じフォルダにあるbinkw32.dllを、バックアップを取ったあとにlibbinkw32.dllにリネームします。バックアップは必ず取ってください。 4. BikMod Libraryのファイルを解凍して、解凍されたbinkw32.dllとbinkw32.cfgをFallout3.exeと同じフォルダ内に配置します。 5. Fo3-and-FoNV-イントロED字幕.zipを解凍して、解凍されたFallout3フォルダ内の.srtファイルを、ゲームの方の Fallout 3/Data/Videoフォルダに配置します。 6. binkw32.cfgをテキストエディタで編集して設定してください。設定方法はReadme参照のこと。または、Fo3-and-FoNV-イントロED字幕.zip内の、ある程度設定済みのbinkw32.cfgを上書きで配置してください。version_check=1の値を0に変更すると、起動するたびにバージョンチェックされなくなり、更新の催促がなくなります。 7. 完了。ゲーム内で確認してください。各ファイル内のReadmeもよく読んでおいてください。 日本語マニュアル 以下のサイトの下の方からPS3/Xbox360版のPDF形式の日本語マニュアルをダウンロード可能です。 http //bethsoft.com/ja/games/fallout_3_goty ※追記:2016年現在消えていると思うのでInternet Archiveから発掘してみました。 PS3版/Xbox360版 図解日本語化マニュアル http //ameblo.jp/ms-sd-blog/entry-12042475373.html 日本語化の仕方を図解で簡単にまとめてみました。
https://w.atwiki.jp/my_page/pages/17.html
FAR CRY1 日本語化MOD FAR CRY1 日本語化MOD 1.0 FAR CRY1 日本語化MOD 1.0 (文章部分ほぼ全て日本語化版). ・FAR CRY1英語版の英語文章をほぼ全て日本語文章にします. (メニュー、目標、メッセージ文章、カットシーン以外の条件会話など) . ・十分なデバッグが出来ていないかも知れません. ・誤訳があるかも知れません. ・カットシーンの会話部分は翻訳されません(もともとFAR CRY英語版に字幕が無いためです) インストール方法. english2.pak を FarCryインストールフォルダ/FCData/Localized/english2.pak. に上書きすれば、英語版になります。. (英語版に戻す時の為にenglish2.pakをバックアップしておいた方がいいかもしれません) ・english2.pakが元々無い、english2.pakを入れても日本語化されない場合. 本体のバージョンが古く、english2.pakがまだ無いバージョンかもしれません。. 本体のアップデートを行ってみてください 更新履歴. 2012/04/07 埋まっていなかった翻訳部分(残り40%程)を埋めて、FAR CRY 1 日本語化1.0として公開. 2011/09/19 FAR CRY 1 日本語化実験ファイルを 日本語化実験版の有志の方が公開(私とは別の方です) 謝辞 FAR CRY 1 日本語化実験ファイルを公開してくださった2CHの有志の方の 翻訳ファイルをベースに翻訳をさせていただきました。日本語化方法の解明、 日本語化環境の整備、文章ファイルの60%程の翻訳をされたのは 実験ファイルの有志の方で、私は最後の40%程度を翻訳させていただいただけです。
https://w.atwiki.jp/bana/pages/118.html
兄弟達を助けに (To the Aid of Our Brothers) Sergeant Ramsey and Lieutenant Morgan are gearing up to head south to reinforce whatever Imperial troops remain. They find a fight more serious than they bargained for, but this is a deadly serious matter and they're serious about it. Seriously. Note If you trained any units at the Prestigious Academy, you'll want to use them in the battles you face ahead. Allied Raider Dustwalker and Assassinater are recommended. If you trained the Saboteur in the special promotion, you'll finally find some use for him in these battles. 兄弟達を助けに (To the Aid of Our Brothers) 兄弟達を助けに2 (To the Aid of Our Brothers II) 兄弟達を助けに3 (To the Aid of Our Brothers III) 兄弟達を助けに4 (To the Aid of Our Brothers IV) 兄弟達を助けに V (To the Aid of Our Brothers V) 兄弟達を助けに (To the Aid of Our Brothers) 地図で南に行く 反乱軍と戦う Note モーガン、ラムジー、パーキンスが参戦。 報酬 3000 XP (ランダム報酬の可能性もありますが戦闘でギアが手に入りました) Next Mission 兄弟達を助けに2 兄弟達を助けに2 (To the Aid of Our Brothers II) 反乱軍と戦う Note モーガン、ラムジー、パーキンスと共に2連戦。 報酬 3500 XP (戦闘で鉄49個、ランダム報酬?) Next Mission 兄弟達を助けに3 兄弟達を助けに3 (To the Aid of Our Brothers III) トロットベックに忍び入る 帝国軍を救助 Note モーガン、ラムジー、パーキンスと共に3連戦。 障害物と共に、重戦車やスナイパー、バズーカ隊、火竜などが出現します。 やっかいなユニットを優先的に倒すことが勝利のコツです。 重戦車のオートマチックが有効なようです。(米 wikiより) 報酬 3750 XP Next Mission 兄弟達を助けに4 兄弟達を助けに4 (To the Aid of Our Brothers IV) 地図からさらに南に行く 3つの反乱軍キャンプから情報を盗み出す Note モーガン、ラムジー、パーキンスが参戦 3拠点共に敵に防御施設が登場します。 報酬 3750 XP Next Mission 兄弟達を助けに5 兄弟達を助けに V (To the Aid of Our Brothers V) ハートランドへ行く 反乱軍を倒す Note このクエストの戦闘は勝利する必要がありません。 イベントキャラだけで挑み、全滅すると話は進みます。(退却では進まない) 米wikiによると、4連戦で構成され、最終的には殺し屋戦車x2なども出現するようです。 報酬 7000 XP Next Mission 足を引きずっての帰還 (Rest and Recouperation)
https://w.atwiki.jp/fifapcja/pages/12.html
現状把握 日本語テキストの同梱について 前作との比較 新に追加になったテキスト 削除されたテキスト 変更になったテキスト 課題 作業内容
https://w.atwiki.jp/aciii/pages/15.html
動画 このページではアサシンクリード 3に関する、トレーラー映像やプレイ動画などを掲載しています。 日本語版のある映像に関しては、一項目にまとめて掲載しています。そうした映像には*印を付けています。 ■トレーラー +Reveal Trailer Reveal Trailer +Connor s weapons Connor s weapons +Unite to Unlock the World Gameplay Premiere Unite to Unlock the World Gameplay Premiere +World Gameplay Premiere World Gameplay Premiere +E3 Official Trailer E3 Official Trailer +E3 Frontier Gameplay Demo E3 Frontier Gameplay Demo +Naval Warfare Gameplay Naval Warfare Gameplay +Boston Stealth Walkthrough Boston Stealth Walkthrough +Wii U Demo Wii U Demo +Independence Trailer Independence Trailer +Rise Trailer Rise Trailer +AnvilNext Trailer* AnvilNext Trailer +Naval Warfare Trailer Naval Warfare Trailer +Naval Warfare Walkthrough Naval Warfare Walkthrough +Official Boston Tea Party Trailer Official Boston Tea Party Trailer NEW! +Official Connor Story Trailer* Official Connor Story Trailer ストーリートレーラー +Official Weapons Combat Trailer Official Weapons Combat Trailer +Desmond - Previously On Desmond - Previously On +Official Launch Trailer [UK] Official Launch Trailer [UK] +Bunker Hill Interactive Trailer Bunker Hill Interactive Trailer Go here for the full experience (全てを体験するにはこちらへ) NEW! +Official Launch Trailer [North America] Official Launch Trailer [North America] NEW! +浪川大輔が語るアサシン クリードIIIトレーラー 浪川大輔が語るアサシン クリードIIIトレーラー ■マルチプレイ +Official Animus Trailer Official Animus Trailer +Official Multiplayer Trailer Official Multiplayer Trailer ■Inside Assassin s Creed III +Episode One Inside Assassin s Creed III - Episode One +Episode Two Inside Assassin s Creed III - Episode Two +Episode Three Inside Assassin s Creed III - Episode Three +Episode Four Inside Assassin s Creed III - Episode Four ■The Making of Assassin s Creed III +Part1 Origins* The Making of Assassin s Creed III - Origins (Part 1) INSIDE ACIII トレーラー vol.1 +Part2 Refining the Assassin* The Making of Assassin s Creed III - Refining the Assassin (Part 2) INSIDE ACIII トレーラー vol.2 +Part3 Into The Wild* The Making Of Assassin s Creed 3 - Into The Wild (Part 3) INSIDE ACIII トレーラー vol.3 +Part4 The Revolution* The Making Of Assassin s Creed 3 - The Revolution (Part 4) INSIDE ACIII トレーラー vol.4 ■テレビコマーシャル +Television Commercial Television Commercial +Extended TV Spot Extended TV Spot 名前